The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Ramp into an early Angel of Serenity and watch your opponents cry.
Ramp like crazy! Trostani, Thragtusk, and Restoration Angel give you a strong mid game difficult for aggro to overcome, especially when you ramp into it ealry. Angel of Serenity is just devastating, once you've drawn 2 the game is won. If an Angel lands in the graveyard, just exile it under the second Angel, and when your opponent kills that one, well . . . you see how that just cycles.
This deck has been viewed 1,227 times.
Should drop the 2 Guildgates for 2 more Sunpetal Groves if you got em.
Permalink
Guildgates are there only for the Gatcreepervine to be able to fetch dual lands. I didn't want to run 4 Sunpetals along with the guildgates because a turn 1 tapped land really hurts this decks speed.
My original comment was to completely get rid of your gates, and replace them with Sunpetals.You still have 14 basic lands to fetch with the Gatecreeper Vines, and Sunpetal's are by far the better dual land because all you need is any one of your 14 basics, or any single one of your Temple Garden lands down and they will come into play untapped. So that's a total of 18 lands that can allow your Sunpetal's come in untapped. Guildgates are ALWAYS going to come in tapped regardless.
Sigarda, Host of Herons and Avacyn, Angel of Hope can be a good idea in this deck.... Good Luck!!see my Angels Deck!!!! http://www.mtgvault.com/carlbenavides/decks/angels-gb/
Why are you so big on ramp if you don't have at least a playset of farseek?