Volquartsen .22 LR [Pinger]

by lightcolour on 09 February 2017

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (4)

Artifacts (3)


Enchantments (5)

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Deck Description

My attempt at a pinger deck.

How to Play

Apply Thornbite Staff/ Hermetic Study/ Psionic Gift to your death touch creatures. Use them to one-shot any other large creatures that the opponent may play.

Protect your shooters with Robe of Mirrors.

Use Curiosity as a draw mechanic.

Deck Tags

  • blue green
  • pinger
  • Deathtouch
  • Casual
  • Fun

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,163 times.

Mana Curve

Mana Symbol Occurrence

0250016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Volquartsen .22 LR [Pinger]

Either pyroclasm and anger of the gods will take your creatures, or stuff like krosan grip will stop your combo.

river boa and mire boa can survive mass removal and block larger creatures that cannot be targeted by ping.

muddle the mixture can serve as a counterspell or as a combo-searcher.

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Posted 09 February 2017 at 11:20

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River Boa and Mire Boa does not have death touch.

Muddle the Mixture is a good suggestion. However; most of my stuff are less than 3 combined mana cost. I can only transmute Rootwater Hunter

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Posted 10 February 2017 at 05:59

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The boa's are a defensive measure, like if your opponent play's thrun, the troll, a 4/4 untargettable with regenerate, how would you defend against that, except by using boas?

No, you transmute by the amount of mana on the transmute card, and muddle has a cost of UU,
Theres another transmuter which is often seen with decks using muddle the mixture, think it's called wall of phantasms which has a cost of 3, so using both is possible, but often end up thinning the deck in the end.

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Posted 10 February 2017 at 11:39

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I've been using transmute wrong for most of my life then.... luckily the transmute cost is the same as the cmc on the card that ive been using.

I'll try to fit in Muddle then.

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Posted 10 February 2017 at 12:27

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You actually only need as much as 5-6 deathtouchers and pingeffects to run the deck.
If you use 5 of each type and add 4 sage of epityr it can become very stable and you will have room for maindeck muddle.

There is also no real need to play rootwater hunter, when you can play the crab in main :D

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Posted 10 February 2017 at 17:11

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I like that Sage. :D

I feel uneasy lowering the number of death touchers. Lowering the chances of me getting one in a draw. Despite the Sage and the Tutor.

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Posted 13 February 2017 at 01:52

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let's say you meet a deck which is immune to ping and deathtouch somehow, then you have 18 dead cards (10 deathtouchers and 8 pings)

Pro decks have a minimum of 5 cards and a maximum of 8 cards in specific categories and strive to have a lot of different cards and functions to avoid being caught with a weakness.

Let me use an example:
I'm working on a deck with ensnaring bridge, which can stop all attackers from reaching me, and I also play with leyline of sanctitiy which will prevent me from facing discard and burn.
I play with 4 sage of epityr, 2 ensnaring bridge and 2 leyline of sanctity.
Having 4 sage of epityr will enable me to draw into any of the two cards if I don't draw them in the opening hand.
Since I only have 2 of each of these keycards I will never have more than 4 dead cards against anyone immune to both cards, and in general I will usually only have 2 dead cards to deal with.

All of that enables me to fill out the deck with other cards to foil the most known strategies in modern.

Minimum risk, minimum waste, maximum strength.

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Posted 13 February 2017 at 12:30

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wickeddarkman has deleted this comment.

Posted 13 February 2017 at 12:30

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I built a similar deck perhaps 8-10 years ago, at a time where I strived to defeat legacy with commoncards.
after 6 very thorough builds it ended up looking like this:

http://www.mtgvault.com/wickeddarkman/decks/project-silhana-v6/

4 sigil of sleep
2 flying men (flying 1/1)
4 looter il-kor (unblockable 1/1, better draws)
2 floodbringer (Unexpectedly usefull against low mana)
4 weatherseed faeries (against burn)
3 neurok spy (unblockable)
4 treetop scout (unblockable)
2 scryb sprites (unblockable)
4 silhana ledgewalker (unblockable)
2 mire boa (Against black & jitte/goblin)
4 nullmage advocate (Against jitte/enchantress)
3 treetop ranger (unblockable)

It was a very competitive environment, and as you can see the overall focus ended up on attacking without being blocked. The sigil would stall opponent creatures and I had solutions against a lot of legacy decks. (in sb)

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Posted 13 February 2017 at 14:22

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I'm playing casual... no biggie.

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Posted 14 February 2017 at 02:28

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