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You are the will of the wild, control the natural world and let loose the chaos of the wilds. Sadly not entirely legal in modern, standard, or legacy but definitely a fun deck in my eyes if you're an Agro player. Would love to see some comments on this deck.
The deck was meant to survive longer games with a lot of life gain and even a win condition based upon it with the felidar sovereign. The deck is also meant for growth, 1/1 counters are your friend in this deck and are its primary win condition with enchantments and even marath giving +1/+1 counters every turn if able past turn 3. If an enchantment or creature you wanted or needed is sent to the grave yard you have several spells and creatures that can return them and as a last resort there is Promal Command which acts as a elixir of immortality and can return the entire grave yard to the deck. Always remember for this deck, the longer a creature stays on the field the more likely you are to win the game.Prime conditions:-high mana gain (sol ring or Walking atlas + Temple of the False God)-Araels Aria (+1/+1 counters to all creatures at each upkeep)-life gain (Felidar Soveriegn + rogues passage + marath +Araels Aria = continuous and increasing life drain/win con)If you don't beat your opponent with sheer force you will eventually auto win the game with the two main win conditions.
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NOTE: Set by owner when deck was made.