Jalira's Lab Tour

by LeviathanSoul on 23 January 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is a more or less budget Bant control/combo/tokens deck for standard that I created. I have not physically constructed it nor have I playtested it in real life, but I like the concept. Originally, I wanted to play the M15 G/U Bounce archetype, but I wanted to add something for effectivity. I decided to splash white for Resolute Archangel and for Raise the Alarm, Archangel for saving your life because this is a slow deck and tokens for chumpblocking and convoke for Nissa's Expedition, and now, they serve as perfect food for Jalira as well. I added Jalira as a one of, but it seems like she can do some wonderous things with her cascade-like ability, since in this deck, whatever creature she gets you out on the field, it's basically a body with a free, even if minor spell on it, since the deck is full of creatures with ETB effects. I will be getting back into Magic after 4 months of inability to play, so this is a placeholder deck for me. Who knows, it might just stick as my main one.

How to Play

Basically, you want to slow your opponent down and prevent him from killing you until you stabilize and develop your board into a massive army. Each creature in the deck has a function, scrying 2 to get what you want, drawing a card, tapping down your opponents creatures and bouncing. Then you use Quickling or Peel from Reality to keep bouncing your ETB creatures, that help you survive and dig for the right cards. Aetherspouts is a great blowout spell, especially if you can bait it, it should give you just enough time to stabilize without major pressure. Keep cycling your creatures, ramp with Nissa's expedition when you can, keep a counterspell up until you can play Jalira. Then, if she survives, which is easier to ensure when you leave 2 extra mana up for a bounce, you can start comboing off. At the end of each turn, you sac a creature, this is especially easy when you have the Raise the Alarm and keep cascading into creatures that, again, provide you with "free spells", given they all have ETB effects, until you get a Hornet Queen, or, if you are low health, a Resolute Archangel is fine as well, buys you time and is a 4/4 flyer. You keep doing this cycle, and even if Jalira no. 1 dies, you can always dig for the remaining 2 since this deck has no self-mill effect. Keep doing it until you can start bashing in for chunks of damage in the air or maybe even on the ground and win. :D
Remember this is just a concept, but I like what I created here. It is a whacky "budget" deck that can actually be pretty fast sometimes.
Hope you guys like it and please, any suggestions are welcome! Thanks :D

Deck Tags

  • Standard
  • Bant
  • Combo
  • Token

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 860 times.

Mana Curve

Mana Symbol Occurrence

8270014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jalira's Lab Tour

Hello there fellow Jalira brewer.
I'm sorry to say, but I feel like you should go with more tokens/legendary creatures/manifest spells instead of the utility etb creatures
My reasoning is:
Jalira is best used with a few bomb non legendary creatures aka win-cons (probably hornet queen) with token producers/legendary creatures
This makes any activation with Jalira.... a win (you get the creature that will win you the game everytime)
In this deck, there are some tokens, but also a bunch of other non legendary creatures. This decreases the consistancy of your win-con as any random creature can be flipped and put onto the battlefield ( you could get a quickling with only jalira out making you spend 2 more turns before the next activation)

so changes: add cloud form and lightform. brimaz and daxos if you own them

Thats just my thoughts, Good luck with the deck

1
Posted 23 January 2015 at 12:28

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I see your point, and thank you for the input, it is rare on this site for me. However, this deck was orginally in my mind as the M15 G/U Peel bounce deck archetype, I liked it a lot but figured its too slow. I added Jalira to the first sketch just out of random guess, but as I playtested on tappedout.net, she did wonders, so she quickly became the centerpiece of the deck. So in core I wanted to keep it the simic bounce, just add a few other routes to the deck's in-game progress. Also, I havent played for 4 months and could not get to Magic, but am finally going home and there should be an M15 booster box awaiting, thats why you can see the deck is mostly M15 cards, and Ive already ordered cards for the deck I want to play with but I have to wait for them a little longer so I figured I'd be playing this whacky thing. Thanks for the suggestion though, I really apreciate it. Also, wouldn't mind it if you'd link some interesting Jalira decks that in your opinion are the best Jalira can be :) Thanks again, cheers :)

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Posted 23 January 2015 at 14:15

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Yeah, i rarely get input on my decks too, though I've stopped publishing most of them as well.
The last Jalira brew i had was before rotation so not the most relevant thing right now http://www.mtgvault.com/icooper/decks/jaliras-wurm/
I'll try again soon.

Fair enough. I guess for other stuff to fit in your theme, you could try the new Temur Sabertooth. Its a big creature, and you can bounce stuff when you want to.

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Posted 23 January 2015 at 21:24

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http://www.mtgvault.com/icooper/decks/jalira-frf/
heres a first pass. Its a bit heavy on the 3 drops side.
Jalira will find a resolute archangel or stormtide leviathan on any activation and hopefully that can just win the game.
cloud form with citadel siege for a growing flying hexproof dude can win you the game just as easily

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Posted 23 January 2015 at 22:18

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The first deck looks great but yeah...rotation, amirite? The second seems interesting, although I have yet to get home and pick up my prerelease boxes from Fate Reforged and have a "mini prerelease" with a freind because sadly I missed the real one. So that to say, I have not peered into the possibilities of the Fate Reforged mechanics nor have I experienced them. I hope you manage to make an amazing deck and own with it though :) Cheers :)

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Posted 24 January 2015 at 07:35

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yeah... rotation... I never did get to play it either.

as for FRF mechanics there aren't really any really good ETB effects that i can think of
Sandsteppe Mastodon and Sandsteppe Outcast are probably the best in WUG
Whisperwood Elemental is good value
Yasova Dragonclaw is good in the right build..... might work wonders with jalira actually (assuming you have enough mana -> steal a creature, attack with it, sac to find a leviathan)

I just played in an FNM going 3-0-0 (with a bye) then split for prizes with my current work in progress : http://www.mtgvault.com/icooper/decks/uw-siege/
was missing some cards so thats not the exact list... but it did decently well

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Posted 24 January 2015 at 10:33

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