This is a more or less budget Bant control/combo/tokens deck for standard that I created. I have not physically constructed it nor have I playtested it in real life, but I like the concept. Originally, I wanted to play the M15 G/U Bounce archetype, but I wanted to add something for effectivity. I decided to splash white for Resolute Archangel and for Raise the Alarm, Archangel for saving your life because this is a slow deck and tokens for chumpblocking and convoke for Nissa's Expedition, and now, they serve as perfect food for Jalira as well. I added Jalira as a one of, but it seems like she can do some wonderous things with her cascade-like ability, since in this deck, whatever creature she gets you out on the field, it's basically a body with a free, even if minor spell on it, since the deck is full of creatures with ETB effects. I will be getting back into Magic after 4 months of inability to play, so this is a placeholder deck for me. Who knows, it might just stick as my main one.
Basically, you want to slow your opponent down and prevent him from killing you until you stabilize and develop your board into a massive army. Each creature in the deck has a function, scrying 2 to get what you want, drawing a card, tapping down your opponents creatures and bouncing. Then you use Quickling or Peel from Reality to keep bouncing your ETB creatures, that help you survive and dig for the right cards. Aetherspouts is a great blowout spell, especially if you can bait it, it should give you just enough time to stabilize without major pressure. Keep cycling your creatures, ramp with Nissa's expedition when you can, keep a counterspell up until you can play Jalira. Then, if she survives, which is easier to ensure when you leave 2 extra mana up for a bounce, you can start comboing off. At the end of each turn, you sac a creature, this is especially easy when you have the Raise the Alarm and keep cascading into creatures that, again, provide you with "free spells", given they all have ETB effects, until you get a Hornet Queen, or, if you are low health, a Resolute Archangel is fine as well, buys you time and is a 4/4 flyer. You keep doing this cycle, and even if Jalira no. 1 dies, you can always dig for the remaining 2 since this deck has no self-mill effect. Keep doing it until you can start bashing in for chunks of damage in the air or maybe even on the ground and win. :D
Remember this is just a concept, but I like what I created here. It is a whacky "budget" deck that can actually be pretty fast sometimes.
Hope you guys like it and please, any suggestions are welcome! Thanks :D