Vampiric Inferno.

by LeVentNoir on 12 November 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

So. Burn spells and Vampires. Lets do a run through.

Blood Seeker stops you getting overwhelmed by horde / token decks.
Bloodline Keeper provides a: nice tokens, b: more flying.
Falkenrath Noble is just a tougher flying blood artist.
Stromkirk Captain because first strike and +1/+1 helps you with deal first strike damage, then drop a burn instant on a larger creature.
Blood Artist. Obviously.
Vampire Nighthawk. Top tier. Flying, lifelink, deathtouch.....
Vampire Nocturnus. Moves all your creatures off the ground, makes them stronger.

Curse of Bloodletting: Who wouldn't want to double all damage taken?

Burn spells. A variety of effective cheap ones, and a few I can pump if I have the extra mana. Pretty much to the face or creature removal en masse.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

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This deck has been viewed 1,045 times.

Mana Curve

Mana Symbol Occurrence

0029250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampiric Inferno.

Cut out about 7 cards, add in 2 land and you'll be better off. 20 land with 45 cards is not a good consistent way to play. Your creatures are okay but if your willing to dig into extended/ modern/ casual play I would drop out the noble for something else like gatekeeper of malakir, kalastria highborn, bloodghast, pulse tracker, child of night. There are many other better cheaper faster vampire out there, personally don't think noble has a place anywhere other than the "excess cards" box. A few of the vampires I suggested should be cheap enough that it isn't a problem to get a play set others may be a little more, bloodghast is about a $20 set.

Further, searing spear has a strictly better than in lightning bolt. As far as Volcanic Geyser, or Street Spasm... Fireball, Devil's play, and there are others that are better, cheaper versions of these cards.

Other than that it's not a bad construction, the rest comes down to the money dumps in lands if ever it comes to that. Dragonskull Summit, Blood Crypt, and the fast land which the name I am currently forgetting and I don't feel like looking it up right now.

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Posted 12 November 2012 at 21:27

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It's actually 24 mana in lands, as 4 of them are dual lands. With such a low mana curve, (tops out at 4 remember, and 53% of cards are only 2 mana), I want to make sure I'm not mana flooded.

Falkenreath Noble is there because I can't put in 8 Blood Artists. It's there so I can rapidly increase my lifegain / damage from burning creatures. I don't want to move older than the Innstrad Block, as there are playing in our group who pick and choose from multiple blocks are generally lockied down on for pick and choosing.

Lightning bolt is A: not inside my self imposed block limit, B: a overpowered card (which is why its mana cost was upped when it was turned into searing spear. As for the other burn spells, please indicate better versions in blocks from Innstrad onwards (Instradd, M13, RtR).

The dual lands are there to count as black cards to improve Vampire Nocturnus and to colourfix.

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Posted 12 November 2012 at 22:53

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It's not exactly about how much mana you can produce that is the issue, it's the consistency of getting the right amount of lands, I play 22 lands to 38 cards most of the time, I'm 19 to 41 in one of my recent build ideas but everything is only 1-2 mana.

Noble I just think could have a better replacement but that is me, I think it's an overpriced card just for the ability but hey to each his own, you have a specific strategy for the deck with is cool.

Lightning Bolt may be powerful but I don't think that it is overpowered per say, cards that are overpowered are things like Jace, the Mind Sculptor and Skull Clamp etc, cards that are banned which lightning bolt is not but if it is outside your block imposed limit, which basically you seem to be saying standard then alright,. -->
--> As far as your imposed limit goes then you have two cards that aren't inside the limit, incinerate and Rakdos Carnarium.

As far as burn spells inside of standard I wouldn't really have much to include, bonfire is good but way to expensive ($45 a piece last I looked) pillar of flame is a good one if your playing against anything like zombies with regen or cards that return like gravecrawler or undying.

---Final note, even if a land produces black mana it does not count as a black card, lands are colorless as far as Nocturnus' ability is concerned, this is why historically back when he was in standard as M11 people played Sign in Blood Along side him to remove top deck lands and red cards.

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Posted 13 November 2012 at 18:35

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I seem to be getting ok numbers of lands with the draw simulator.

I'm only using it for it's ability. It's there to hurt the other player when I burn their creatures.

It's not over, overpowered, but LB is the same effect as searing spear for half the mana. It was last printed M11, which is not too old, but still, a bit naff.

Incinerate is pretty much searing spear, so thats ok, and lands are exempt. (It's not my limit, it's what my group agrees on. They rule out LB, but not incinerate).

Yep, no $45 cards.

Hmm, thats weird. Well, thats an update to how I think about lands.

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Posted 15 November 2012 at 02:08

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