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A pretty risky but fun deck I've been using in standard tournaments. Easy to run out of gas and be left with nothing, but just as easy to get a win on turn 3-4.
This deck has been viewed 655 times.
I'm guessing that the scalding tarn is in there to help thin the deck a bit and to work with the landfall ability of the plated geopede. Why not put in 4 if that's what you're looking to do? Also, I feel like assault strobe, fling and kiln fiend were made for eachother so 4 of each of those would be pretty pimp. Standard players use a lot of non-basic lands, I'd think about adding Trailblazer's Boots to the deck to get around stuff that manages to stay alive in fire. Taking out things is harder. I'd say reverberate may be a safe bet since those require you to have 2 cards in hand(does the rebound for staggershock work with reverb? I honestly have no idea). kargan and obsidian fireheart would be my first real targets to get rid of because while they are good for moving red into the long game, this deck is not built to stay in for a long time. arsonist also seems like a bit of a mismatch, as is volcanic strength. as far as the sideboard goes you are missing the punishing fire and do you really ever use chandra or shiv's embrace? you can build a deck around her but sideboarding her in seems ill advised because she is so slow. My weakness is always a UW control deck, it looks like this deck suffers from the same thing and I don't know what to suggest really.
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I made my version. it can be found here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=96859