Valakut Ramp (Budgeted)

by Lepellier on 04 September 2010

Main Deck (60 cards)


Sorceries (8)


Instants (8)

Artifacts (4)


Enchantments (4)


Sideboard (15 cards)

Sorceries (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My version of Valakut, set up to quickly flense out some serious damage.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 763 times.

Mana Curve

Mana Symbol Occurrence

000828

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Valakut Ramp (Budgeted)

Changes I'd make:
Rampant Growth over Sylvan Ranger
Remove 3x Forest and 1x Mountain for 4x Terramorphic Expanse or Evolving Wilds
Move Lightning Bolt to sideboard, add 4x Evolving Wilds/Terramorphic Expanse
Replace Oracle of Mul Daya with Ondu Giant
Replace Bloodbraid Elf with a larger creature you can afford (Primeval Titan would be best, but also Avenger of Zendikar, Siege-Gang Commander, Rampaging Baloths or Inferno Titan would work)

If you can get your hold on Primeval Titans, remove Expedition Maps for them (obviously difficult for budget)

Sideboard Considerations:
Pyroclasm
Obstinate Baloth
All is Dust/Naturalize/Back to Nature

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Posted 06 September 2010 at 22:56

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Can you explain why you would run the Expanse/Wilds? Also, I've been running the deck with Ondu Giants instead of the Oracles. Bloodbraids seem to work pretty well to cascade into ramp. My thought is possibly changing out the Lightning Bolts for Rampant Growth, Boarding Naturalize, and possibly running 2 Rampaging Baloths Main boarded and siding 2 of the Bloodbraids.

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Posted 07 September 2010 at 22:47

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Expanses/Wilds add versatility and explosiveness to the deck. They can seek the Forests you need early in the game and then can seek out Mountains later on. Also they give KHE 2 quest counters instead of one, making KHE more efficient. Lastly, they allow for 'deck thinning.' Basically you play them, search for a land, and now there are 2 cards out of your deck, meaning you better odds of drawing a threat (threats can be ramp spells, creatures, or even Mountains/fetches themselves.

Bloodbraid is fine in the deck but if you run it you want to minimize the 'misses' through cascade and increase your odds of grabbing a ramp spell. Expedition Maps are definite misses, as is Sylvan Ranger.. KHE is usually considered a miss (though I don't suggest taking them out), Lightning Bolts are usually considered big misses, and Explores are a lot of times a misses. Ideally with Bloodbraid you want to find something that gets a land into play right away, to increase her efficiency (a 4 mana ramp spell in the form of a 3/2 with haste) which means Rampant Growth/Cultivate are ideal targets.

Rampaging Baloths work pretty well, and they also benefit from having Expanses/Wilds in there.

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Posted 11 September 2010 at 20:02

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Prismatic omen for sure, really brings valakut to life.

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Posted 07 February 2011 at 20:28

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