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Wanna get damage through? Just make sure that your opponent can't block with anything. And if they can block, they have to block with at least two creatures for any one of your own. Talk about trading off. Throw a Madcap Skills on a Legion Loyalist and go to town.
Ok, so this isn't exactly your traditional RDW type of deck. Obviously, the whole thing here revolves around your opponent, and their inability to block. The goal here is to get out either one of the Battalion creatures and be swinging every turn with atleast 3 creatures. If you can muscle in a Pyreheart wolf onto the board, as well as a Legion Loyalist, swing for the fences as long as you have a third creature to run with the combo. If you get both a Firefist Striker and a Legion Loyalist, you're punching through some good damage once that Pyreheart hits the field. Madcap Skills is a cornerstone for this deck. Giving your first-striking, trampling Legion Loyalist another +3/+0 and making sure he can only be blocked by two or more other creatures (That aren't tokens) means that you'll either be clearing your opponent's field pretty quickly, or racing them to 0, and at this rate, you have a huge bonus in that race. Things like the conscripts and Traitorous Blood are there for the instance of your opponent having two creatures to block, or if they drop a fatty that you can use to steamroll them. The Homing Lightning in the Sideboard is your key against token decks.
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