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Challenge is to win with Vent Sentinal... First version had far more defenders and did poorly about every game. This version seeks to speed into a board lock where casting with land is painful and large creatures get return to people's hands.
A couple combos:Storm Cauldron + Sphere of Safety = prevent 95% of attackers and aggroStorm Cauldron + Ankh of Mishra = normal land based mana decks are messed upNoetic Scales synergy with defenders = My creatures stay down while any large creatures stay in opponents handsHow to win: Get out an axebane guardian asap. Then drop aether flashs and storm cauldrons. Then wait for any other synergy cardsto get drawn and continue.
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