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righteous charge instead of martial glory
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yeah i see what you mean but i have it in there because i like the flavor text
flavor text wins games.
I use it more for when people try to burn my medics and other creatures more than for when im attacking though i do use it in combo with boros charm to pump 3 and give double strike to a creature
lol thats fair i guess but for 3 mana it almost always adds at least 6 damage. ive seen this card turn a totally winnable game into an embarrassing loss in one turn by allowing a player to swing for the likes of 18 damage lol
you mana curve is a bit off for my taste too. a deck like this should have higher numbers of your one and 2 mana drops and lower numbers of your 4 and above. like you should have 4 legion loyalist, and maybe cut down on your number of creatures that cost above 4. like do you need 2 tajic and 2 spark trooper and 2 aurelia and 2 angelic skirmishers. just saying you might consider dropping a few of those down to one one each or keeping 2 but cutting one or 2 of them all together. I know it is a sucky decision to have to make but you will end up having alot more creatures on the board alot faster and actually be able to utilize the battalion mechanic.. personally my girlfriends deck (which i have helped out alot on) has only one aurelia and one angelic skirmisher, and while she draws them less often, she almost always has a one drop and a 2 drop and a three drop and keep dropping these small creatures that get battalion boosts throughout the game and they can very quickly swarm you (especially when a righteous charge gets used as i mentioned above . it works out so well that we got a second angelic skirmisher in a booster and we had to have a discussion on whether the deck could support 2 of them. we still havnt decided one way or another.my point is your curve might want to lean alittle more toward the loer cost cards
Thanks for the advice i see what your talking about and it is a hard choice but ill think it over