[Standard] Voltron

by Lenaric on 09 July 2013

Main Deck (60 cards)

Sideboard (15 cards)


Instants (4)

Fog2xFog

Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Started out as a challenge to build an aura deck without using Geist. I decided to make it even more interesting and dropped blue all together. Now I'm just really enjoying how it plays and how effective it is.

Trying to both keep the price reasonable and still be competitive at the card shop. (This is why Voice isn't here even though I'd have 4 if I could.)

It plays pretty well but still has some flaws. Would love some criticism to improve this deck. Unloved because I need as much input as possible to get this ready for the power summer.

How to Play

It's a standard Voltron. Build one giant monster and attack at every opportunity.

Deck Tags

  • Standard
  • Selesnya
  • Voltron
  • Aura

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 2,034 times.

Mana Curve

Mana Symbol Occurrence

1800028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Standard] Voltron

Seriously, I deleted this and it's already back. This spam doesn't help anyone. Go away.

1
Posted 09 July 2013 at 19:58

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I like the deck a lot. Not sure if you have the money or not but Voice of Resurgence is big in any freaking deck with green/white in it. It will help stabilize again'st control since they wont want to play anything on your turn if you have a lot of creatures out and it keeps board presence when it dies. If you're playing on the kitchen table, just proxy them and try them out.

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Posted 09 July 2013 at 21:38

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I'm mainly playing in FNM's and I don't want to try and buy four voices right now especially sense I'll be focusing on my Grixis Control in the next rotation.

Like I said I wanted a "kinda" budget deck that is creative but still competitive enough to not send me home discouraged after a few matches.

I'll actually be finishing out this list on friday and I've got all the possibility cards for deck testing. So any other comments before then would be greatly appreciated.

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Posted 10 July 2013 at 13:00

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experiment one's have to go, or you have to add in a more diverse creature base. you literally have 6 chances to get +1/+1 counters on it in your main board. forced adaptation would be a good card to add, it's a simple enchantment that adds up to a lot. plus, it makes experiment one scary.

1
Posted 11 July 2013 at 03:27

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Interesting, Forced Adaptation could be a really scary combo.

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Posted 11 July 2013 at 04:24

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and i'd drop the hexbeast altogether for some oakstreet inkeeper. that way all you gotta worry about is boardwipes.

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Posted 11 July 2013 at 08:46

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Made an update to reflect M14. This deck became a whole lot better.

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Posted 16 July 2013 at 20:26

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Yea I have to update my decks still. I hadded Archangel of Thune to my midrange deck instead of Restoration Angel.

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Posted 16 July 2013 at 21:02

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This is my new FNM all star. What are you working on so I can help you deck tech too?

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Posted 17 July 2013 at 12:38

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I'm mostly just doing updates to my current decks, I haven't made any new ones yet. I'll posts links in a few.

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Posted 17 July 2013 at 17:29

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Awesome. Have you thought about putting in Sphere of Safety to work with the Enchantments.

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Posted 17 July 2013 at 18:00

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That would slow the deck down. Sphere of Safety is more of a control card and aura decks are mostly aggro. Sphere of Safety is nice but it doesn't see much play in standard because of it's mana cost and really it only hinders aggro decks and thats IF they don't have the game won by turn 5. Only reason Norn's Annex was playable ins tandard was cause it was 2 white phyrexian mana and the 3 colorless cost.

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Posted 17 July 2013 at 18:04

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AZ88 has deleted this comment.

Posted 17 July 2013 at 18:05

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