Im pretty sure they will kill you before they themselves die o.o
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Deck Description ^^: Pump out goat tokens with Springjack Shepherd, and make sure you play the cards with the most plains in their cost first to maximize the effect. Sacrifice the tokens with either Teysa, Orshov Scion's effect to remove creatures AND pump up Twilight Drover, or sacrifice them with Pasture, gain life, and play Sadistic Sacrament with the mana. When you sacrifice your Shephards for Teysa's effect, use Second Sunsire to get them all back, giving you more tokens, but your opponent will not get their creatures back because they are removed from play, not in the graveyard ^^.
Goats: Creatures: Twilight Shepherd x 2 Nip Gwyllion x 4 Martyr of Sands x 4 Springjack Shepherd x 4 Restless Apparition x 4 Twilight Drover x 4 Divinity of Pride x 2 Teysa, Orzhov Scion x 2 Enchantments: Glorious Anthem x 2 Edge of the Divinity x 4 Land: Plains x 8 Swamp x 6 Springjack Pasture x 4 Spells: Hold the Line x 2 Second Sunrise x 2 Dark Ritual x 4 Austere Command x 2 Sadistic Sacrament x 2
And if someone sees Birds of Paradise or Imperious Perfect hit play, they kill it almost instantly because its too well-known
Ok...This is only like, the 500th deck I've seen with this combo, its really not that impressive anymore. Come up with a new idea and post it...
All you did was butcher the Boros Deck by taking out the lifegain lol...Not really that effective
Looks exactly like the starter deck to me...Except there's a Cranial Plating now o.o
Take out Grave Pact also o.o? *same reason as above*. Try running Fist of the Ironwood; it's a great second turn play, you get 2 1/1 and gives trample to whatever creature you pump up with Germinator. Run 3 more doubling Season, take out Thoughtpicker Witch, RUN 4 Sprout Swarm (Don't sideboard them). Paradox Haze costs blue (in case you didnt see that already), so take that out...Run 4 Muraganda Petroglyphs
Take out Skullclamp, it doesn't really do anything for the deck since tokens never go into the graveyard
o.o that first turn combo is hard to get...The highest is 42 tokens first turn though =P....Remove Simian Spirit Guide, Rite of Flame, Rite of Flame, Rite of Flame, Rite of Flame, Seething Song, Empty the Warrens, Empty the Warrens, Empty the Warrens...Of course you would have to draw first for that =P
I think I'll just sideboard Boil and destroy all of your lands with it since they are every land type at the same time...
At least thats while Hydra is in play....
Wow...you do realize that with Anthem/ AEther Flash the game is a draw because you can't stop making tokens, and therefore you never get to your next step right?
Why do you even bother running red if you dont make use of any of the good combos...
lol there's no way you have only lost to GOOD players 3 times...
Take out Predator Dragon and throw in 3 Ball Lightning, also try running Spark Elementals which are nice for 1st and 2nd turn swings
There is no such thing as mono-blue control without Vedalken Shackles =P...Sphinx of Jwar Isle is just a waste of three card spots. Run Counterspells and a Scepter so you can imprint the Counterspell on it and play it every turn...
Also try running Ancestral Vision; if you need cards then you can target yourself, but if you want them to take the damage, then let them draw 3 cards instead...
No Kederekt Parasite? Those are much better than Underworld Dreams.
oh wow this is revolutionary...except only about a million other people have posted this same deck...God's Wrath = you lose...
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