At this point, I would take out both the Archmage Ascensions and the Negates. Take out one of the Quest for Renewal. Put in 3 Goblin Ruinblasters and two of the Wolfbriar Elementals from the sideboard.
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I shall comtemplate this deck and think of som stuff to throw in by tomarrow...and take out the panoramas and the terramorphic... They serve no purpose, and take out sanctums, there's a lot of nonbasic land destruction cards out there that can be ran in T2
Hate to say, this would get trounced in Type II...
I frown upon the overplayed r/w goats: http://www.mtgvault.com/ViewDeck.aspx?DeckID=37335
And apparently there's mox and black lotus in every deck you make...
Maybe some first-turn creatures so polymorph works better...
Too many differeny cards...
Trust me, I play competitive Standard. Running a 3-color (especially r/g/b) is really hard to do successfully. You may pull the first win, but they will most likely be ready to remove/ping your mana sources during later games. Also, replace the soaring seacliff with that land that lets you change the order of the top 3 cards (I can't remember the name at the moment)
Oh, duh... wolfbriar elemental.... That's what I forgot to mention
Hmm, I'm not too sure because the whole Allies idea never caught my attention very much... But I would suggest swapping out the Negates for Cancels. I would take out red alltogether, run Time Warps and Into The Roil because their kicker helps you put counters on the Ascension. Instead of mountains, do 1 forest, 1 island, and 1 magosi the waterveil, and maybe some Mold Shamblers for land destruction.
You should probably throw in a few Feldon's Cane to make sure you don't mill yourself with dredge
Hmm, I'm not too sure if an affinity/modular will be very effective in Extended... Check mine out? http://www.mtgvault.com/ViewDeck.aspx?DeckID=38929
Yeah, still enough to overpower most decks in standard
611.3b The effect applies at all times that the permanent generating it is on the battlefield or the object generating it is in the appropriate zone. ~~~ Since the tokens are put onto the field at the same time, their continuous ability cannot activate because they aren't in "the appropriate zone"
Mhm, one sec
Too many different cards...
I hope you're joking...
You only get 10 2/2 tokens if you rite of replication on Turntimber Ranger. They all enter the field at the same time and their ability for "another ally coming into play" doesn't trigger... But the original one's does
Only 2 Ondu Clerics?
You're missing quite a few elves...
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