The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Do you hate that big lump of cards called "The library" sitting right next to your opponent? Wish you could bury everything in it into the ground? Well now you can with Jace and his band of misfits as they strive to piss off those silly enough to challenge them to a duel.Watch as card after card goes tumbling into the graveyard, your opponents face will surely be that of despair.
I'll just list what every card is generally used for as I feel explaining what to play on each turn wouldn't work as this game can be very situational at times and I feel I would be misleading people a bit by telling them what to do. So just read this for MY OPINION on how the deck is supposed to work.- Doorkeeper - Basically used for getting rid of opponents cards each turn if you so choose. His ability shouldn't be a priority in most cases as it cost 3 mana and taps him which isn't that bad, but there aren't THAT many defenders in this deck so you most likely wont get your bang for your buck.- Fog Bank and Guard Gomazoa - Used to stop creatures from dealing damage to you as they both cant be killed by combat damage.- Hedron Crab - Must be played on turn one if you want the full effect as the cards it gets rid of over time from its ability can be substantial, especially if more then one is on the battlefield. Should always be prioritized over all 1 mana cards unless your late into the game, then Visions of Beyond is the only exception depending on how you feel with your current hand.- Ætherize - Used if your opponent overwhelms you with creatures. Depending on how many get sent back, will depend on the amount of turns it buys you without the harassment of creatures.- Dream Twist - Should only be used if you have nothing else to play. Because all together, your getting rid of 6 cards for 3 mana when with Mind Sculpt your getting rid of 7 cards for 2 mana, though Dream Twist is an instant so it all depends on the situation.- Learn from the Past - Meant to be played late into the game. I usually make sure my opponent is depleted of mana before using this, especially when against a blue deck as it can be countered. Also who doesn't like drawing an extra card, I know I do.- Thought Scour - Should be a priority over most 1 mana spells at the start of the game due to the fact that if you don't have a Hedron Crab or any defenders from the start, you might have chance to draw one and play it on the same turn or next. It also gets rid of 2 cards so theirs that.- Visions of Beyond- Meant to be played late game as a way of drawing a lot of cards for next to nothing, that way mana can be saved for cards like Jace, Memory Adept.- Jace, Memory Adept - Basically this is the golden ticket charlie got from the candy store ( or the sewer drain if you wana go into details about the movie). You want a way to win, spam his middle ability every single turn. "A winner is you" as they say, and let me tell you, this right here is your ticket to Just throw whatever is left of your opponents deck into the trash. Should be the main priority of the game though its not necessary to win as I've won many times without casting jace.Due to the fact that the website went offline right as I finished typing the rest down. I wont list the others, but you probably have a base idea already of how this works. So this has been my guide as well as my opinion on how to play my deck, thank you for taking a look, and feel free to voice your opinion on how to improve the deck as I am still new to magic in some areas. Goodbye and have a nice day.
This deck has been viewed 807 times.
You should throw some Traumatizes in there.
Permalink
While I considered it I found that there not that good late into the game. By the time your able to play one chances are you already got rid of a good chunk of there deck limiting the cards impact.
True, I never really though of that.