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So this is my attempt on make a Legacy viable Norin, the Wary deck. Im actually buying the parts of it at the moment. Just ordered a Plateau as my first real Dual Land. That's why my motivation is to make it real :DIm glad for every critism or ideas, what do you think this deck is missing to be good in an environment like Legacy :)Btw consider the sideboard as maybeboard. As the sideboard shouldn't be my problem once the mainlist is ready.
Well, the early game plan is: Get out a combo of Norin, Genesis Chamber and a Soul sister. This will give you a lot of board controll and loads of token and hp. If you start with a hand of a Soul sister and Ajani's Pridemage, thats also a really strong turn 1+2.Turn 4 or 5 you really want a combo of Norin and Saltskitter, paired with something like Pandemonium and Confusion in the Ranks. Saltskitter hits like a lightning bolt with Pandemonium every end of turn for 3 dmg, same for norin and 2 dmg. Confusion in the Ranks and Norin and Saltskitter is your dream combo, since the creatures come back to your side of the battlefireld after returning from exile. This "free" creature steal is insanly effective vs most legacy meta decks, beside lands or storm and stuff. Also nice to combo with Confusion in the Ranks are the enchantments and artifacts that are global. So you can effectively steal artifacts/entchantments of the enemy, without give him anything to work with. Late game plan: Well there is no real plan for late game..i guess its the same as midgame plan, but its usually pure Chaos, cause of all the triggers :D Well hopefully you got an idea :P
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NOTE: Set by owner when deck was made.