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You want starting hands that have at least 3 lands or 2 lands with a Reclaim the Wastes in hand. Anything less and mulligan.Once you get to three and four lands in play, the deck starts to get rolling. Augmenter Pugilist, Snarled Professor, and Verazol are your go to mid game stallers are hitters. Good to get them in as soon as you are able. Scute Swarm does best when you can play a land right after it given the hate that exists for this card. Still, best to let your opponent get it out of there system and know you have more of them coming as long as you can get at least 1 token out of it.Most early game cards have bigger impacts in late game and the land draw helps improve the chances of getting more creatures going as the game continues.One area that could use some improvement is early game. Great flexibility in the existing early game cards, but it would be helpful to get some creatures out early to help slow your opponent. Maybe a deathtouch instead of Exponential Growth and a Verazol, but both come in handy. It would also be nice to add another Ashaya and will work it in as I can get another of those.
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NOTE: Set by owner when deck was made.