Infectious Priests

by Leimana on 09 April 2011

Main Deck (60 cards)


Sorceries (4)

Instants (3)


Artifacts (2)



Land (24)

Sideboard (15 cards)

Creatures (4)


Sorceries (2)

Artifacts (5)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I've beed refining this deck to be able to compete with the tourney standards. Try this deck out and you will see it has potential for quick swings and staying power for the long haul; it just needs something more that I can't think of.

Please test and comment!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,861 times.

Mana Curve

Mana Symbol Occurrence

260000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infectious Priests

True Conviction would be interesting in this deck. Maybe one or two would work out?

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Posted 09 April 2011 at 18:10

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I totaly forgot about that card; added it to sideboard and will try it out sometime this weekend. Thanks for the suggestion!

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Posted 09 April 2011 at 18:38

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WhisperingMage has deleted this comment.

Posted 09 April 2011 at 20:27

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not sure what to add but imo it needs something that can hit big when u need it to. like that final nail in the coffin but im drawing up a blank. interesting concept might have to give it a try :D

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Posted 18 April 2011 at 16:56

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permanent buffs would solve that problem. You dont need a big hitter, just a bunch of pumped little guys.

Tempered steel and silverskin armor would solve the lack of "Omph" in the deck.
It would also stop the annoying arc trails and forked lightings from killing all your nice infect artifacts.

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Posted 21 April 2011 at 01:20

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It's really about the buffs on the priest; I have swung for 10 a number of times. The problem lies within needing more control or something to guard aginst flyers.

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Posted 19 April 2011 at 03:04

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hmm u could try to fit in some O rings.

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Posted 19 April 2011 at 18:42

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Oust, uncommon from rise of eldrazi.
one white mana
Put a creature in its owners deck 2nd from the top. Creature control and delays the card draw of the opponent.

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Posted 21 April 2011 at 01:21

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Hi Leimana,

Nice infect deck if your creatures aren't burnt or destroyed before you can attack with them.
But because there is so much burn, destroy, and counter out there I'm a pretty strong believer in the use of Silence in white decks. Take out 3 armoured ascension and put in 3 silence.

The following is just an some ideas that might help deck I'm not absolutely sure they will.

To help your deck become more lethal consider take out 4 Holy Strength and 3 Seize the Iniatives.
adding 4 Quest for the Holy Relic and 1 Argentum Armor and 1 Sword of Feast and Famine and 1 Sword of Sword of Body and Mind.

You also might try adding 1 Adventuring Gear (and adding 8 fetch lands deck) and possibly 1 Darksteel Axe. Take out 2 Inkmoth Nexus.

Hope this helps.

Planestalker

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Posted 20 April 2011 at 00:06

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Hope you're joking stalker. Thats nothing like what he's trying to do in this deck, and he doesn't have the fast 1 drops to use Quest. Alot of decks work without that combo with Quest and Armor.

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Posted 26 April 2011 at 07:47

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Anything that gives your opponent health for a cheaper spell is GOOD.
So... on that vein, try it this way.

Condemn is nice... but use Oust as it doesnt need to be an attacking creature. (aka it can be the only blocker or the annoying effect creature that never attacks) Also by placing it second from the top you essentially take away one of their card draws which is a form of card control.
Excommunicate is the same as Oust but puts the creature on top and costs more... your infecting so Oust is better.

No creature without infect, lose the infantry veterans. Try necropedes instead.

Seize the initiative is nice... but there are better pump cards. Your trying to use the priests so why not that enchantment that gives all your white creatures +1/+1?

However! You should instead use tempered steel, it will also pump the inkmoth lands and all those wonderful infecting artifact creatures.

I disagree with planestalker, no offense. But the suggested changes are essentially a different strategy entirely.
It simply becomes a weird equipment deck. Body and mind sword doesnt help you infect the opponent away with the extra wolf tokens, Argentum armor is expensive to equip, feast and famine would be useful, and like I said adventuring gear is a different deck strategy on top of this one.

So to sum up,
Drop 2 or 3 corpse cur (too slow)
Drop infantry (not infect)
Drop Holy Strength (yeah... it does suck)
Sideboard or drop Condemn
Consider using Wall of Omens for defense if you think you need defense, it would at least let you draw a card so your not wasting time.
Use Oust, it can remove blockers and it will slow down the opponent. Two effects for one mana.
Use 4 Necropede
Use 4 Ichorclaw myr
Use a few random infect artifact creatures. Like phyrexian digester, Core Prowler, and the corpse curs you kept.
Use Tempered Steel !!!
Use Silverskin Armor! With tempered steel out it will make your priests into monsters! (+3/+3 anyone?) Also it is useful against black (go for the throat) watch out for shatter though. Easy enough to sideboard if it becomes a problem though.

Hope I gave you some ideas, heck I gave myself some ideas writing this. *goes off to change own white deck*

Wyrsa

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Posted 21 April 2011 at 01:15

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Oh yeah... you shouldnt really need the pacifism throne of geth might be better what with all the infect creatures.

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Posted 21 April 2011 at 01:25

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Ok after playtesting some of your ideas this is what I have come up with. Keep the corpse cur's and use them as expendables to get back the plague myrs (they draw crazy agro). Added Oust and Silence for better CC and added nim deathmantles for the intimidate and becoming black.

Tempered Steel was originally in but I had fewer artifacts so took it out. Now the number of artifacts has jumped again so makes sense to bring it back. The infantry vets are in for the tap ability. No one targets them and as soon as someone tries to kill off a creature of mine You can tap for +1+1 and keep it alive usually.

You will see I added a sideboard with other forms of cc and silverskin armor.

Thank you for your suggestions and please keep them coming! Playtest this deck instead of just drawing hands, you will see it is quite strong in many formats and fun to play.

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Posted 21 April 2011 at 09:54

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If you prefer more control you should check out my version of the infect and defile event deck..
http://www.mtgvault.com/ViewDeck.aspx?DeckID=176490

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Posted 24 April 2011 at 17:19

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Maybe some Holy Armor or Nimbus Wings/

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Posted 24 April 2011 at 20:56

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Sorry, Holy Strength, I knew it sounded a bit wierd.

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Posted 24 April 2011 at 21:17

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I had Holy Strength in initialy and as nice as it was to have huge blocker it wasn't cutting it. Flying on the other hand is exactly what I needed!

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Posted 24 April 2011 at 23:40

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mighty leap maybe if your looking for flying

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Posted 26 April 2011 at 14:28

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Went with Nimbus Wings, it lasts longer than 1 turn.

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Posted 26 April 2011 at 15:08

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An interesting card you might want to try is Core Prowler (2/2, 4 colorless, infect, and when it's sent to the graveyard proliferate). You can sub them in for the Corpse Cur, because they have infect and the same cost, power, and toughness, just a different ability, which I think is better for this deck as it can be a problem for control decks mid to late game which is where I think this deck struggles a bit.

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Posted 04 May 2011 at 22:17

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Tried it and found it more beneficial than corpse cur in about 1/3 of the matches. It is deffinately worth putting on sideboard. The main reason for corpse cur isnt because his damage, but bringing back infectors that often get countered or killed.

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Posted 08 May 2011 at 13:05

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