So far I have only plated this deck against green-mono ramp. In the two games we played I lost 2/1, 2/1. Each loss was fairly close, but there are some issues with the deck that need sorting out.For the most part the pirates worked well together, helping each other along. However, Kari Zev was pretty useless, even with her menace and first-strike. By the time I played here (usually turn 3 or 4) my opponent's creatures were at least 3/3 so none of her abilities did anything. Even with Ragavan out, they'd just double-block Kari to kill her and take Ragavan's damage for that one turn. Abrade was also pretty useless, as there just wasn't anything in the opponent's deck it could really affect.The pump and burn spells helped a good deal, keeping creatures alive a bit longer so they could cause more damage. The burn to the face was very helpful in getting the opponent's life down as they didn't have anything to counter it, same with creature removal. I think that the first step is to remove Kari, Abrade and Chandra (whom I did not draw once) and add at least another Murder and Run Amok. From there, I'll have to look in to other possibilities.As always, please feel free to post any comments!
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Really like the idea of this deck. My standard decks really aren't cutting it at the moment so I might give this a go. Thanks!
Deck Updated.
Thanks for the suggestions, Muktol. I'm not sure about taking out the Phantasms as I think flying creatures make a good addition to any deck. However, I can see the Wall of Frosts being replaced by Kaijin of the Vanishing Touch.
Deck updated!
That's an interesting card. Will have to check it out. Also, the combo doesn't end in a draw - http://www.gatheringmagic.com/Forum/viewtopic.php?f=15&t=42186
Hmm, interesting. I will have to research further.
Yeah, I'm pretty sure it isn't legal because the combo can't be interrupted/ stopped.
Just wondering, would this be a legal infinite combo? You need to be able to stop it to be legal, right?
That's an awesome idea! Gonna have to try and get me some now. Thanks for the tip!
I agree, Undead Alchemist is not a good card to have here. I thought it would be alright in late game, negating the zombies it creates with its mill, but that didn't work. It almost lost me a game, actually. So yeah, Ill be taking it out. I quit like the idea of Might I suggest Wight. I prefer this over Bonehoard as it's cheaper to cast and most of my cards are expensive anyway.I don't have any Wights so I'll see what I can substitute until I can get some. Thanks for the suggestions. :D
Ooooops. I didn't realize. Thanks for the heads up.
Anytime. :) Happy to help.
This is a great deck, I really love the idea behind it. I wonder if something like Springlead Drum would also be a nice addition as it'd give you an extra mana and most of your creatures (I assume) you wouldn't be attacking/ blocking with. Also, would the addition of some walls, perhaps Wall of Frost, be advantageous? As most of the creatures with the exception of Guile and Ludevic's Test Subject are fairly weak the walls may help you soak up any attacks your opponent makes until you can get the cards you want.
I've considered making a Frog deck for a while but really wanted for it to be Modern as no one I know plays Legacy. Still, this is an awesome idea for a deck and I'll certainly be making note of it!