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This is my version of Geo-Jund, without the fetchlands. If you could vote and comment on how to improve it, that would be great. Thanks.
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Im working on a Jund myself and I've found lightning bolts to be much more efficient then burst lightning.
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Yeah, I need to replace those. Anything else besides the burn spells?
You might want to think about getting duel lands, they are great for mana fixing. If you want some cheap ones try getting the refuges.
So just like 4 of each color combination? And what should I take out? Basic or the fetchlands?
Oh, what about Savage Lands? Would those help?
Oh Yeah! Savagelands are a must!!! and if you are going for the Refuges sub them out for the fetch lands. the least amount of "come into play tapped" lands the better. they will significantly slow you down if you have too many... otherwise looks good! check out my decks if you get a chance...