I have them in the sideboard if I face a deck that doesn't have a lot of creatures to deal with. (Take removal out and replace with two more tremors)The first game goal is to combat trick my way to victory. Then I always switch my main focus second game to throw them off. I usually go with tremors and berserker or take out the goblin tokens and replace with more removal to focus on dashing in.
Permalink
Oh. And it's cheap! I haven't tried it without dual lands yet, but I imagine it won't be too slow without them.
Thanks folks. Guttersnipe was taken out because it takes up space for Electromancer, which is more important. I was running an epic experiment deck online and the trouble was it didn't give your opponent anything to have to deal with. this one at the very least puts tokens down and forces your opponent's hand while you build up to the moment when they've tapped out.
I run blue red with goblin electromancer, think twice, and faithless looting. The man's is almost endless once you get about five land down.