werewolves

by launce10 on 12 December 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)


Instants (4)

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Deck Description

---> green/red werewolves with average speed...

---> the immerwolf may hinder the transformation of ravager of the fells back into huntmaster of the fells
because of its ability. i just placed the immerwolf for its +1/+1 pump which is helpful
for boosting other werewolves and wolves in play as well as the
gruul war chant... hee hee hee...

---> blasphemous act will take care of decks like tokenator and creature overrun.. full moon's rise
will be there to save your werewolves and wolves in this process.. nyee hee hee..

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,373 times.

Mana Curve

Mana Symbol Occurrence

0002030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for werewolves

hmmm. Two people with the same Idea. our decks are very similar but I would have to say that I like yours more. I don't have any dual colored lands which sucks for me.

tell me. do you play blasphemous act, then sacrifice a full moon's rise to regenerate all of you werewolves?

0
Posted 12 December 2011 at 17:51

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yep.. that's it.. hehehehe..

0
Posted 15 December 2011 at 18:18

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i like this deck a lot

0
Posted 12 December 2011 at 20:38

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tnx bro... hehehhe

0
Posted 15 December 2011 at 18:25

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