Laumos

21 Decks, 11 Comments, 0 Reputation

Good call thanks for pointing that out.

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Posted 15 September 2014 at 22:34 in reply to #503287 on Modern War Falcon

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Any thoughts or ideas are greatly appreciated!

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Posted 21 May 2014 at 04:52 as a comment on Modern W/G Aggro

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I was thinking getting them to burn range with barbs/earth, but I don't think I have enough burn. I will prob add some win con creatures.

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Posted 01 May 2014 at 12:59 in reply to #459250 on Mana barbs

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I would also take out the queen(cute but slow), and the initiates for 4 extractions and a damnation. Makes for a scary deck to play against, as it can remove all of your threats quite easily.

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Posted 19 September 2012 at 00:36 in reply to #290277 on Insert Witty Name Here (Modern Mill)

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4 archive traps are needed mainboard. Every modern deck has many many search cards. Fetchlands are just the beginning!

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Posted 19 September 2012 at 00:34 as a comment on Insert Witty Name Here (Modern Mill)

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That is a good idea, I will look for a creature(s) to fit in. As for the leyline, I hate having four of it in my deck, but the modern meta is filled with lightning bolts and snapcasters, and it is a safe bet to assume that over 50% of all modern decks will have some sort of burn. I may remove one, and find another win condition.

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Posted 28 August 2012 at 12:14 in reply to #285612 on Modern White POWER

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Luminarch only triggers at the beginning of my opponents end step, and tezzeret's gambit is a sorcery, thus it will not be played during my opponents turn. The life is a small price to pay for drawing two cards. Proliferate is a bonus if Luminarch is down.

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Posted 28 August 2012 at 12:10 in reply to #285622 on Modern White POWER

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I made this to be more of a multiplayer/casual deck, so I am not gunning for the infinite mill all the time per say, I just want it to be as fun and annoying as possible.
As for the evolving wilds, that is a decent idea, I might throw in polluted deltas when I can fit them into my budget. The cheap fetchlands are a bit to slow for me.

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Posted 11 July 2012 at 02:32 as a comment on THE Mill

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Not really I left out lots of the pricey lands to save the wallet. Grindstone is the killer here haha

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Posted 11 July 2012 at 02:11 as a comment on THE Mill

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Take out the ruins and put in 4x isolated chapels. This lets you potentially flash-back lingering souls.

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Posted 01 June 2012 at 01:10 as a comment on MODERN Ajani...

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