Good call thanks for pointing that out.
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Any thoughts or ideas are greatly appreciated!
I was thinking getting them to burn range with barbs/earth, but I don't think I have enough burn. I will prob add some win con creatures.
I would also take out the queen(cute but slow), and the initiates for 4 extractions and a damnation. Makes for a scary deck to play against, as it can remove all of your threats quite easily.
4 archive traps are needed mainboard. Every modern deck has many many search cards. Fetchlands are just the beginning!
That is a good idea, I will look for a creature(s) to fit in. As for the leyline, I hate having four of it in my deck, but the modern meta is filled with lightning bolts and snapcasters, and it is a safe bet to assume that over 50% of all modern decks will have some sort of burn. I may remove one, and find another win condition.
Luminarch only triggers at the beginning of my opponents end step, and tezzeret's gambit is a sorcery, thus it will not be played during my opponents turn. The life is a small price to pay for drawing two cards. Proliferate is a bonus if Luminarch is down.
I made this to be more of a multiplayer/casual deck, so I am not gunning for the infinite mill all the time per say, I just want it to be as fun and annoying as possible. As for the evolving wilds, that is a decent idea, I might throw in polluted deltas when I can fit them into my budget. The cheap fetchlands are a bit to slow for me.
Not really I left out lots of the pricey lands to save the wallet. Grindstone is the killer here haha
Take out the ruins and put in 4x isolated chapels. This lets you potentially flash-back lingering souls.