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Aggro deck featuring Phylactery Lich with Rancor and indestructible artifacts.Spiteful Returned over Pain Seer?Does Culling Dais mitigate exile effects?Grisly Salvage works well?Champion of Stray Souls?Pain Seer?
Primary win condition: Phylactery Lich + indestructible artifactsResilience & recursion: Gravecrawler, Ghoulraiser, & Veilborn Ghoul (fun with Urborg!)Card filtering/draw engine: Gravecrawler + Viscera SeerIts easy to play fast and loose with Rancor due to the recursion and draw engine.Viscera Seer and Ghoulraiser also pull double-duty as exile protection.Counterspells: DuressQuestion: What happens if I Prey Upon my Viscera Seer and then sacrifice it to itself to Scry? Is this possible. My intuition says no.
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You should make the Lich hexproof, Lightning Greaves, Ranger's Guile, Vines of Vastwood, etc. Also maybe a tutor effect to get the Lich or an Artifact if you are missing one part of the synergy combo - Diabolic Tutor, Beseech the Queen. Darksteel Ingot is also another good indestructible target, and Phyrexian Metamorph could act as another Lich. Nice deck and modern playable.
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Great suggestions! I will definitely be adding a tutor effect. I actually considered Darksteel Ingot, but cut it because my curve is so low. I will re-evaluate.
Lightning Greaves seems very compelling here. My first instinct is to cut the Darksteel Relics for them, but I think this leaves me more vulnerable to seep effects. Vines also seems awesome, but I fear I would have to cut part of the removal suite to support it. Suggestions on cuts? Finally, rather than direct tutor effects (which are a little more expensive), I have added a Gravecrawler + Culling Dais / Visera Seer card filtering/drawing engine. Thoughts?
Cut Culling Dais in favor of more creatures (Pain Seer for now, though considering Baleful Eidolon in that slot). Added Garruk to the sideboard for slower matchups and added Bile Blight to the sideboard for tokens/Pack Rats. Added Ranger's Guile. Exile effects suck a little less now. Added Urborg to the lands lineup and increased the forest ratio to be able to support green better.
not really sure what to say about it good idea but not sure if its gonna be played competitvly so much exile now it might not be worth it to playex: o-ring, syncopate, dissapate, etc.
Agreed. I don't know that there is a build that could be considered competitive in today's meta. The Naturalizes are there for o-ring, but I hadn't considered the others. The deck is definitely weak to hard counters. Maybe some graveyard action to make it more robust? There should be some fun Golgari stuff I could add in to make it more resilient.
Added sacrifice outlets to help combat exile and toughness-reducing effects. Still weak to Syncopate and Dissipate. Not sure how to combat that other than to provide too many targets and keep up the pressure until they run out.
Seems I could maybe add in some Distress and discard effects to counter the counterspells. Thoughts on cuts to support that and card recommendations?
Moved Distress to the sideboard and added the last Ghoulraiser to the sideboard. This makes me pretty resilient to counters post-board. Dissipate still sucks, though.