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This deck is a medium-power, semi-budget blue-green combo-ish modern deck with a top end of Sphinx of Uthuun and Spelltwine (because I got a bunch of them in a bulk lot).I happened to pull the planeswalkers and added them in.Honorable Mentions / Future Tech:Dakra Mystic (both players mill)Dreadwaters (either player mills)Fascination (both players mill)Gurmag Drowner (4 mana) - no longer accelerating. Not as important.Living Lore (4 mana) - no longer accelerating. Not as important.Mnemonic Wall (retrieve a spell)Taigam's Scheming (self mill)Swap black for green:4 Vampire Nighthawk2 Vampire Aristocrat4 Doom Blade2 tendrils of Corruption
Play out small creatures to stall and ramp to a win condition (Sphinx of Uthuun or Spelltwine with Mistfire Adept).What's the plan?T1: ForestT2: Island, Satyr Wayfinder OR Leaf GilderT3: Island, Scout the Borders OR Mistfire Adept OR Hooting MandrillsT4: Forest, Mistfire Adept OR Hooting MandrillsT5: Island, Spelltwine and other spells
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