Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck is all about spamming instants once you have dropped a Charmbreaker Devils on the battlefield.Note to self: Overload works great to bridge the early/late game divide.Hm. Harvest Pyre probably needs to go. A second 'snipe sounds pretty good.Epic Experiment is too expensive to be effective. Another Sleep?
Early in the game, you play Augers, Auramancers, and Electromancers to set up a big round post-Devils. Early spells are used sparingly to help stall the game until you draw into a Charmbreaker Devils. Life total is a resource to be spent aggressively early on to conserve spells for the big play. Once the Devils are on the field and ready to attack, unload your hand and win.A Devils on the battlefield and an Essence Scatter as the only spell in your graveyard is a decent combo to prevent your opponent from developing their board presence.
This deck has been viewed 630 times.