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I like the concept. A few pointers. First off, you should smooth out your mana base, include at least the Life-gain lands from Khans of Tarkir, or the Guildgates. Some other good lands are Murmuring Bosk, Sandsteppe Citadel, the shock lands, the check lands from Innistrad and the core sets, and so on. Tower Defense seems like it would be a real blowout here, like an instant-speed Overrun. You have two Waves of Reckoning in here. Ironwright's Cleansing is strictly worse than Revoke Existence, and Root Out also seems kind of clunky. For artifact and enchantment destruction, I'd recommend Abolish, Conclave Naturalists or Indrik Stomphowler, Disenchant, Fate Forgotten, Krosan Grip, Mortify, Putrefy, Nullmage Shepherd, Qasali Pridemage, Return to Dust, Seed Spark, Sundering Vitae, Sylvan Reclamation, or Unravel the AEther. Lastly, Commander's Sphere is strictly better than the Cluestones, and Dromoka Monument I like because it can sometimes close a game out in 1v1. Darksteel Ingot, Coalition Relic, and Wayfarer's Bauble are some artifact mana-accelerants.
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