UWB infect/control

by larsullberg on 06 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

experimental stuff. We'll see.

Probably pretty bad, but i'm just trying things out.

Early wins with infect creatures backed up with some control from jace/mana leak/tumble magnet, later gideon jura with both tumble magnet and sunblast angel, plus that tainted strike plus gideon = wuut. Contagion clasp if i can't put more infect counters through creatures, plus that it's great with tumble magnet/sphere of the suns and the planeswalkers

comment, and look at this deck aswell http://www.mtgvault.com/ViewDeck.aspx?DeckID=170568
It's the same concept, but red instead of white. Thanks to MrBarrelRoll for the idea!

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 2,131 times.

Mana Curve

Mana Symbol Occurrence

14121600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for UWB infect/control

in standard right now Arcane Sanctum, Godless Shrine, and Hallowed Fountain are not legal. So if you want to make it standard u must cut those. Instead you could put in 4 Celestial Collonade, 4 Marsh Flatts, 2 Seachrome Coast, and 2 Darkslick Shores. Those cards should keep your mana base under control.

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Posted 06 April 2011 at 17:58

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thanks a lot, that was just what i needed!

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Posted 06 April 2011 at 21:11

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What do you think about the deck otherwise?

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Posted 07 April 2011 at 07:22

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There's got to be something better to put in the deck than Priests of Norn. I like them, but they seem out of place here.

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Posted 06 April 2011 at 18:46

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i pretty searched for a white infect card, and this was the best i found, but yeah, it ain't brilliant. got any ideas? (=

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Posted 06 April 2011 at 21:12

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But they can put that one poison counter that can win the game, and they work like blockers aswell, so i kinda like them.

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Posted 06 April 2011 at 21:14

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White is weak here, I don't really see it being all that necessary. This is a fairly aggressive build, at least judging from your lack of removal. Honestly I feel like Red would be a better third color than White.....if only because you can play Slagstorm, which can easily wipe the board without giving Phyrexian Crusader (and his pro. red) any trouble at all!

Red also gives you the option to add the AWESOME combo of Skittles the Blight Dragon + Sarkhan the Mad (who could replace Gideon). Skittles and Sarkhan's final ability are generally enough to win you the game then and there. Plus, Skittles doesn't die to Slagstorm either.

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Posted 07 April 2011 at 17:18

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This deck is almost a 100 % experimental, so it aint that good.

But the advices you gave me are really good! I'm probably gonna make another infect deck using red instead. thanks alot!

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Posted 07 April 2011 at 17:54

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Turn 4 infinte damage in standard very Viable deck for standard HERE!!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=170176

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Posted 07 April 2011 at 22:31

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That being said ^ I love the fact that I would never be able to afford this deck! This looks like it had an idea and then strayed from it and became lost in the ensuing chaos.

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Posted 08 April 2011 at 00:54

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Despite what everyone says, i like the priests of norn. They just avoid bolt range, and have vigilince. And you would be surprised at just how awesome vigilence is when the creature has pseudo wither. So I say keep them. The tainted strikes are definitely good too, giving a creeping tar pit infect? Gross man.

Also, do you need as many Planeswalkers as you have? I understand the 4 Jace. He is a beast. But 4 gideon? I know how awesome he is as well, but is it possible you could do just as well with 3. Opening up another spot for something like tainted strike or anther tumble magnet? I'm not really sure, I just think lowering the Mana curve would help out a bit. And, have you considered Distortion Strike? unblockable and Infect like each other, a lot.

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Posted 08 April 2011 at 07:02

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Also, if you could check out my latest deck, and comment when you get the chance, that would be great. It's a casual build, so it's not standard, but it's a lot of fun, and pretty different in my opinion.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=169333

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Posted 08 April 2011 at 07:04

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i don't really know what to say, so i'll just say thanks!

Got any idea on how to fit in distortion strike?

Will check your deck out! =)

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Posted 08 April 2011 at 08:29

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With the Sunblast Angel, why not have sleep? If that is not the point to having Sunblast angel in the deck, then what is?

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Posted 08 April 2011 at 17:38

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Sunblast angel + gideon jura is the combo the angel is meant for.

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Posted 08 April 2011 at 18:31

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theviv69 has deleted this comment.

Posted 08 April 2011 at 19:08

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I see the combo there. It costs 5 for Gideon. Depending on the number of creatures, gideon could die. it costs 4 for sleep and they stay tapped for 2 turns.

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Posted 08 April 2011 at 19:15

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but gideon has more uses, which makes him better. Coupled with tumble magnet he can kill a creature, with a tainted strike he can win the game in pretty much one turn, and his first skill leaves the opponent without any defence. On one card! I think gideon is better, definitively.

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Posted 08 April 2011 at 19:55

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Fair enough

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Posted 08 April 2011 at 20:10

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Lul at sirens call xD
Plz check out my white/ blue control
http://www.mtgvault.com/ViewDeck.aspx?DeckID=157985

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Posted 09 April 2011 at 16:40

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I'm not so sure of the sunblast angel. Does it really work?

Please check out my kick-ass infect deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=165590

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Posted 10 April 2011 at 05:58

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Yes it does, and it is often absolutely gamechanging.

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Posted 10 April 2011 at 06:45

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tineshrikes are fun white infect.

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Posted 10 April 2011 at 07:40

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To be honest, i think they suck! x)

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Posted 10 April 2011 at 08:36

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did you have any problem with your lands? there are many that come into play tapped...

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Posted 10 April 2011 at 12:22

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Not really, but of course sometimes you get screwed. Mostly it only delays me a little bit

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Posted 10 April 2011 at 13:02

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