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The goal of this deck is to get 7 or more merfolk cards out in play while having lullmage mentor on the field. From there and on you start countering whatever your enemy tries to play that could turn the tides (for example, don't spend your single first lullmage counter on a raging goblin, save it for when they play Blasphemous Act) after that, just swarm them with unblockable merfolk tokens and etc. Always make sure you have enough merfolk left to counter any spell they might play at ANY time. Meaning that you should keep 7 merfolk even during your own turn, you never know when they might try and kill your lullmage mentor!
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