Simic's true power

by ladymew on 19 February 2013

Main Deck (66 cards)

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Deck Description

This deck is all about making big monsters. Stupidly big monsters.

How to Play

There are three ways to play this deck depending on card draw.
1st: This deck was made with one stratagey in mind. first to get out the Biomancer. you protect the biomancer with the hexproof's, there are two types of hexproof's to guarantee that he can be protected from certain destruction cards. to help get biomancer out quicker you have the fathom mages. With the biomancer you also need Ivy lane, and one more card to make it super fun. Ooze flux. The idea is that once ooze flux is out you start making ooze's. each ooze you put out will create counters thanks to ivy lane and biomancer, and due to biomancer each one will be more powerful. You put the counters ivy creates on Biomancer and spend one counter to create an ooze. the other evolve creatures ensure more and more counters are being produced every singel time an ooze comes out, and for more insaneness you can use Bioshift to move them over to Biomancer. This deck is all about making it big!

2nd: You might not get biomancer out every game. but there are plenty of good back up creatures. your second game maker is Elusive Krasis, load him up with a forced adaption and put all your ivy counters on him and bioshift some more counters onto him and again you have uber crazyness.

3rd. encase for some mind boggerling reason you dont get either biomancer or Krasis, well doesn't matter because you can have both flying and trample on all your monsters. There is enough counter producing cards in this deck to help make your creatures get big fast even without your two big meanies.

Deck Tags

  • Simic
  • Forest
  • Island
  • Evolve
  • Ooze
  • Big Creatures
  • Counters
  • Token

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0200029

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic's true power

Nimbus,ivy lane and saphire drake are expensive..in my opinion..
I would ditch them and add something to boost your craetures or protect them...

I've made a really quick simic deck, take a look there and comment what u think
http://www.mtgvault.com/aliski/decks/simic-evolve/

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Posted 19 February 2013 at 20:01

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you need Ivy to make the big monsters with biomancer. You need saphire drake encase you face flyers.
also managed to win a game with my nimbus in like twelve turns.

biomancer, put out nimbus one, use bioshift to put all counters nimbus one had on biomancer. put out nimbus two next turn. i have a 21/21. other player dead because they can't block a flyer.

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Posted 19 February 2013 at 20:16

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Maybe you could throw in some Gyre Sages to pump up your Nimbus Swimmers? I run Simic too and I just feel the sages help a whole lot.

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Posted 22 February 2013 at 17:19

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