Ladon229

70 Decks, 88 Comments, 8 Reputation

Kholagan's command is optional, however I would prefer to add Bedevil instead. I find that lightning bolt is outclassed by magma jet in most situations, as there aren't that many 3 toughness creatures in the format. Bob and Liliana are both excellent if you're willing to spend the money, but I personally find them to be severely overpriced.

I guess it being a lot like a standard deck is purely coincidental; I never played standard during that era.

0
Posted 12 January 2019 at 14:16 in reply to #621319 on Modern Rakdos Midrange

Permalink

I've tried using terminates before, but eventually replaced them. What could I replace to make room for terminates in the deck?

0
Posted 15 December 2018 at 22:05 in reply to #620611 on Modern Ideas: Mardu Control

Permalink

Sure, feel free to include them

0
Posted 15 December 2018 at 20:48 in reply to #620609 on Modern Ideas: Mardu Control

Permalink

Well actually I've switched chandra out for 6 drop elspeth in my newer version, who I find to be a better planes walker than the other two.

0
Posted 31 March 2016 at 20:16 in reply to #578846 on Modern Ideas: Mardu

Permalink

thanks for the suggestion, Zak.

Now, I personally felt three problems with the confidant. The first is of course cost. It's over $40CAD for each of them, and outpost siege is a fine substitute. Seeker of the way is also a better powerhouse creature, and replaces our life lost from the pain lands, while the confidant drains it. Look, it is a tempting choice, and I might actually get them if they fall to a realistic price...ever...

Grim Lavamancer! Ok, now this one I actually never thought of when building the deck, and now I understand why. It's a card that isn't meant for this deck in general. My mardu deck isn't a burn deck...mainly. It's a midrange grindey deck. That's why we have cards like outpost siege for painless card advantage, and goblin dark dwellers to squeeze every last bit of value out of a 5 drop as possible. Imagine casting one of those things, and targeting a crackling doom in your graveyard to fry your opponent's final fatty to exhaust their resources.

Actually I don't see anything wrong with the monastery mentor. Looking at TCG player prices it's about 19 dollars USD, probably more in CAD. Are you sure that the prowess generated tokens are going to be better than the rabblemaster's 1 goblin a turn?

Elspeth is something that I can take out for sure. I remember in my days in FRF standard, elspeth would wreck some serious butt, especially combined with the powers of butcher. I guess though, in this fast format, elspeth isn't needed? What creature would you replace it with?

0
Posted 22 March 2016 at 21:12 in reply to #578156 on Modern Mardu

Permalink

Yeah well in my current version I actually have 2 angers instead (deals with any reanimation shenanigans). If you want to see my current version (with the exception of goblin-dark dwellers & outpost siege), see the link, as I've changed a lot of things. See the link:

http://www.mtgvault.com/ladon229/decks/modern-mardu-2/

0
Posted 19 March 2016 at 14:09 in reply to #576850 on Modern Ideas: Mardu

Permalink

I'm sorry. Pyro what?

0
Posted 05 March 2016 at 00:37 in reply to #576850 on Modern Ideas: Mardu

Permalink

Hey guys, just a question:

Do you think it's safe enough to include 2-3 kitchen finks in this deck, or is double white on turn 3 too expensive/risky? Be sure to let me know!

0
Posted 12 December 2015 at 21:11 as a comment on Modern Ideas: Mardu

Permalink

kkk gr8 m8

0
Posted 09 December 2015 at 21:31 in reply to #569289 on Modern Ideas: Mardu

Permalink

MB, SB? Sorry, I don't follow.

0
Posted 09 December 2015 at 00:45 in reply to #569289 on Modern Ideas: Mardu

Permalink

Yeah, sure! Perhaps the lingering souls are more reliable, and provide more long term value. I just wanted butcher to have all three of his abilities the turn he's summoned, and the life gain's awesome.

0
Posted 04 December 2015 at 23:21 in reply to #569289 on Modern Ideas: Mardu

Permalink

Justin, what do you mean? I've seen so many modern decks before tapping out on turn 3 like Abzan, Jund, and even some hate bears decks.

1
Posted 19 November 2015 at 12:54 in reply to #568020 on Modern Ideas: Mardu

Permalink

Dude, you posted the comment three times lol.

Ok its fine if you disagree with the 2 chandra ablazes. If you want, you can switch her out for elspeth straight outta standard. Chandra, however, is just so much better at shutting down whatever shenanigans you're opponent's trying to do.

Yeah Orzhov charm is really sweet because of it's second, and really only useful mode, "destroy target creature and you lose life equal to it's toughness." Just an extra two mana kill spell. nothing special.

0
Posted 17 November 2015 at 20:38 in reply to #567931 on Modern Ideas: Mardu

Permalink

Also really good in the mirror too, yeah, and I kinda wanna add him to the sideboard. I did, however, choose Olivia as the 4 drop because I think she's the more potent threat. She can kill other small creatures with her first ability and pump herself, and her second ability can completely dominate if you have enough mana, the only problem is that she doesn't pass the bolt test the turn she's played.

Sideboard options would be great. I'm constantly looking for sideboard options, and much too lazy to find them myself.

0
Posted 13 November 2015 at 02:04 in reply to #567414 on Modern Ideas: Jund

Permalink

I think that the first to is that they would be pretty sweet in a more graveyard/reanimator style deck. If you want to do that in the Jund colours, then be my guest. My opinion on raven's crime is worse because of the choice of discard.

1
Posted 12 November 2015 at 23:56 in reply to #567414 on Modern Ideas: Jund

Permalink

While tarmogoyf is an extremely powerful and often very potent, it has an outrageous cost, and because I live in Canada, where we use Canadian money, the goddam thing costs around $210 a piece. Also, goyf is a very commonly used card, and I felt using it would dilute the actually very broad spectrum of Jund builds that can be good together. I thought the death dealer was the appropriate replacement for the goyf, because they do practically the same thing. They're both 2 drops that are resistant to removal, and can get huge quickly and easily. Aside from maybe lightning bolt, i'm going to try to steer this series away from modern staples to further the Modern Ideas that can be made.

1
Posted 11 November 2015 at 21:38 in reply to #567414 on Modern Ideas: Jund

Permalink

Yeah, good idea. The boros ajani's enter the battlefield helix is friggin brutal against most strategies.

Overall, I think Mardu is a great deck, and has the potential to be the new Jund. Speaking of Jund, I made A Modern Ideas for it, and made some clever substitutions for anyone who wants to pay Jund without paying up the $2000.

http://www.mtgvault.com/ladon229/decks/modern-ideas-jund/

0
Posted 10 November 2015 at 20:34 in reply to #567116 on Modern Ideas: Mardu

Permalink

Yes, Mardu is pretty awesome, and I seriously think It has the potential to be the new Jund. Many Mardu builds exist, and I recommend any one of these archetypes:

Mardu Tokens (young pyromancer, timely reinforcements, lingering souls, goblin rabblemaster)

Mardu Control (Olivia Voldaren, utter end, pyroclasm, Liliana of the veil)

Mardu Midrange (The deck being shown here)

Mardu Zoo? (Rakdos Cackler, Boros elite?)

Mardu Planeswalkers (Liliana of the Veil, Chandra Ablaze, Elspeth, Sun's Champion)

Anyway, keep experimenting with Mardu. I can really see this deck improving in the future, and all it needs is for us to find a few more really good cards.



0
Posted 08 November 2015 at 20:53 in reply to #567116 on Modern Ideas: Mardu

Permalink

Good Idea, Zak! Lingering souls is a really powerful card, however in this deck, we're running timely reinforcements instead for a couple reasons. First of all, the life gain is insane, and with all of the pain, shock, and fetch lands in this deck, we'll surely have a few less life than our opponent. Secondly, getting three 1/1's on turn 3 is very helpful to our strategy. Our ideal turn 4 play is butcher, than sacking 2 tokens for haste and lifelink. If our opponent kills our butcher, we then use the third token to trigger the raid on our wing mate roc. So, I'd say, it's good to include lingering souls, but make sure they're in addition to at least 3 timely reinforcements, not instead of them.

Liliana of the veil would fit into more of a Mardu control build rather than the midrangey build I have here with butcher. While her +1 and -2 are great for a turn 3 planes walker, she doesn't help power butcher like other turn 3 plays, which are what we want to do on turn 3. Also she costs a small fortune at $160 for a playlet. Liliana is a fine candidate, however, if you have the bucks, and want to make a Mardu control deck with Olivia Voldaren.

Token strategies in Mardu can be really good if you can get the right mix together. Butcher, Sorin, and Roc all work together really well with tokens, and it's something that I think has a lot of potential.

I have most of the removal spells you mentioned, with the exception of path to exile, murderous cut, and slaughter pact. Let's review:

Murderous cut was great in standard, and showed up in a lot of Abzan builds, but is not so great if it's the only removal spell you draw. Good card, and can be worth including, but in this build I chose against it.

Path to exile is something I don't think this deck needs. It's usually used in partially white builds that have no other removal options available, which I can respect. For this deck however, Path to exile in no way a premium removal spell. Killing one of their tiny creatures on turn 1 for the cost of ramping them is not a deal I want to at all get into. their bigger threats like tarmogoyfs and planes wakers can be killed with our higher costed removal spells.

Slaughter pact is brutal to play. Don't get me wrong, killing an opponent's creatures for 0 mana is excellent, but the delayed payment of 3 makes it a turn 2 removal spell that you risk losing the game with if you can't make the payment. The delayed payment shuts down your turn 3 token generation, stopping your butcher from hitting the air fast, and shutting down your strategy entirely. It only works on nonblack creatures, and is just a bad card for this deck in general.

Sorry if this seemed like a roast. good suggestions overall. Lingering souls and liliana of the veil are really good cards, and good idea making a mardu tokens deck. Murderous cut can be a very powerful spell, especially if you go into that mardu control route. The other two removal spells might need a bit of work, but other than that, very good.

0
Posted 08 November 2015 at 16:33 in reply to #567116 on Modern Ideas: Mardu

Permalink

The 26 lands in the deck have proved to be the most consistent in proxy play testing, but I could see 25 lands being doable. However, in this deck, 24 lands is not enough. Also Chandra's +1 is something that can help us burn out our opponent. We can toss a bolt or helix for the extra 1 damage, which can make killing an opponent that much easier or target other planeswalkers. You still can +1 Chandra if you don't have a red card in hand. The text tells you to discard a card regardless. The 4 damage is the bonus of the red cards. This is, of course not the reason I included Chandra. her -2 is not something you have mentioned. If our opponent has no instant speed planes walker removal, *Pop goes their hand, and ours too. However, since everything else in the deck is cheaper than Chandra (on mana). Brutal horde chief is, again a really awkward card in this deck because of butcher, and its complete lacking of evasion. It can't dream to stand up to your average goyf, and will get straight up demolished by anything in Abzan. It fails the lightning bolt and lightning helix test, as well as the fact that it's secondary ability is a mana sink, meaning it's either that or a roc on turn 5.

0
Posted 31 October 2015 at 17:42 in reply to #566123 on Modern Ideas: Mardu

Permalink

1-20 of 59 items

1 2 3 Last