Dovescape

by kyuubi_baiden on 02 March 2011

Main Deck (60 cards)

Sideboard (12 cards)

Sorceries (8)

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Deck Description

a deck using the Anger-inducing card Dovescape, essentially as the win-con.
I chose to use alittle mana ramp with myrs, and beyond that I get out Dovescape, guile, and ANY non-creature spell.
Suggestions heartily welcomed!


I took out Isochron scepter because I hope to god I have enough mana ramp to not need them! though silence fits in perfectly

Deck Tags

  • Control

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 8,007 times.

Mana Curve

Mana Symbol Occurrence

2928000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Dovescape

Very interesting deck, never thought of Dovescape this way. What about adding Glorious Anthem or Honor of the Pure, being one up on the other players birds plus being able to do a bit more damage.

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Posted 02 March 2011 at 21:16

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AH HA, I was hoping someone would suggest something like that, heres the question, add one of those, or, I could add Door of destinies (Coat of arms affects opponents creatures too)
post your vote, Ill put in door for now

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Posted 02 March 2011 at 21:21

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Door of Destinies, though, says you need to play a spell of that type. To get the buffs, you need bird creatures to play outside of getting them from Dovescape. It is better than Coat of Arms, but i'd add Squadron Hawks or some other good bird type to bring in the buffs.

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Posted 02 March 2011 at 21:33

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Yeah, I would do Door of Destinies, I think Coat of Arms would be a little pricy in mana but, the more mana spent the more birds you get. I think though I would do the door, keep bring out birds, keep adding counters, birds get bigger.

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Posted 02 March 2011 at 21:29

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Very good! and realized mana balance was way off so Blue is now out of the deck, added in the palladium myr for more manaramp

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Posted 02 March 2011 at 21:30

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Nice, another card that would be great in this deck is Silence, stop the other player from playing anything, toss it with a Isochron Scepter, do it every turn and overrun them with doves.

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Posted 02 March 2011 at 21:35

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OF MY GOD your a genius, yes that would work, but even better, the scepter would play a spell each turn

so prior to getting dovescape silence can lock them down, and afterwords if I activate the scepter(s) on 2costs I can get 2 doves a turn.
are there any other cards that can be activated each turn from out of play or anywhere else?

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Posted 02 March 2011 at 21:41

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Thats what's nice about the Scepter, anything two or less (being an instant) so in white, Holy Day would work stop any of the other players creatures from attacking or you could even play a Liquimetal Coating and use the scepter with Disenchant turning anything in play to a artifact and then destroying it (even lands)

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Posted 02 March 2011 at 21:51

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Wow... crap well I know I cant fit all that and I should be able to win without needing to use the liquidmetal combo
holy day, honestly not too worried, my birds will be bigger, more numerous, and pouring out at a faster rate!
but veryy good ideas

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Posted 02 March 2011 at 22:18

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@Chilfinger1224 It says to choose a creature type, are you sure it means only ones in play? I would expect it to say choose creature type of creature you control in that case...

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Posted 02 March 2011 at 22:20

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Well, you are choosing a creature type being birds, but it states - Creatures (you) control of that type get +1/+1 for each charge counter on Door of Destinies. So only your birds will get the boost, so the birds they play with there spells won't count for putting counters on it, but they will not get the boost, only your birds.

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Posted 02 March 2011 at 22:52

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Aye, I was just making sure chillfinger wasnt meaning I HAD to have another bird in play or anything... and yes, door of desti nies fits in PERFECTLY with this deck

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Posted 02 March 2011 at 22:56

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No, i was saying that the only way to get charge counters was to play your own birds. Once again, it says that when you play a creature of that type, put a charge counter on door, and your creatures sharing that type will get +1/+1 for each charge counter on door. You're not playing any bird creatures, you're just gaining them through Dovescape. Therefore, Door of Destiny will have no charge counters, giving your birds no +1/+1 counters.

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Posted 03 March 2011 at 01:07

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I think so, great deck idea too.

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Posted 02 March 2011 at 23:05

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Thank you so much!
1. most likes of any of my decks
2. I would actually love playing this deck
3. you gave some REALLY good suggestions

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Posted 02 March 2011 at 23:13

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door of destinies doesn't work in this deck.

you have to actually CAST the spell of the creature type (i.e. "dove" or whatever)

you're better off with ajani goldmane or honor of the pure.

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Posted 04 March 2011 at 14:17

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sorry... "bird" ... anyway unless you're actually casting bird spells from your hand (rather than just putting tokens into play) then the door won't ever get any counters.

simply put it doesn't do anything in this deck at the moment.

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Posted 04 March 2011 at 14:21

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Yeah I forgot about Door of Destinies, plus playing it would only counter it as well, but adding more birds. I was thinking though of a great idea to add to this deck, ( Guile ) When a spell is cast, it can be countered and cast repeatedly for an infinite number of bird tokens, pretty wicked. Also another idea is ( Boseiju, Who Shelters All ) it's a land, that allows anything you play from being countered by Dovescape, no birds but, you could still play spells (if needed) and the other player can't. Plus with the ability of Dovescape, your enchantments would be targeted creating more birds, so I would run Thistledown Liege making your birds 3/3 creatures.

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Posted 04 March 2011 at 16:39

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Okay so Guile, i was reading the effect, and If it is -instead- removed from the game, isn't it technically not countered so i don't get birds?
Boseiju, that kind of thing would fit into a more controlling deck (I.e in my stasis deck, or any stasis deck variant) but also a very good idea!
the liege? That is genius! thank you so much!

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Posted 04 March 2011 at 22:07

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The spell is removed from the game and then replayed (starting over the cycle) now, with lets say you play something simple like Ponder, it is only one mana blue. You play it Dovescape counters it and you would place a bird into play. So with Guile also in play the spell was countered, so being played and countered by Dovescape, spell is removed and re-played (like playing a brand new spell) so Guile states play without paying it's mana cost, meaning it does still have a mana cost (your just not paying for it) and being so you would get a following bird and repeat, until you would feel free to stop.

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Posted 05 March 2011 at 00:14

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ok, I may have been a little confusing so here's a breakdown of what happens:

Both Guile and Dovescape are in play and you control them both.

You play a noncreature spell: you put it on the stack, choose its modes/targets (if any), make other decisions that need making, and pay its costs. This triggers Dovescape's ability, which will go on the stack on top of the spell (let's say the spell is Ponder again).

(begin loop)
The stack now looks like this:

TOP
counter Ponder and put a Dove token into play
Ponder
BOTTOM

Priority is passed around and the top thing on the stack resolves. But since you control Guile, "counter Ponder and put a Dove token into play" becomes "remove Ponder from the game and you may play it without paying its mana cost, and put a Dove token into play." So, you do this, choosing to play Ponder, triggering Dovescape. Now Ponder is back on the stack and a new Dove token is in play. Dovescape's ability goes on top of Ponder on the stack.
(then repeat loop)

To end the loop, just choose not to play the Ponder, leaving it floating in the removed-from-the-game zone.

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Posted 05 March 2011 at 00:20

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good call, I'll set it in, cause if it does work that way the opponent doesn't stand a friggin' chance!

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Posted 05 March 2011 at 11:19

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Sparki has deleted this comment.

Posted 05 March 2011 at 11:23

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Should be running some 'Boseiju, Who Shelters All'

Means that YOU and you alone will still be able to cast spells! If that's not a huge advantage, I don't know what is.

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Posted 05 March 2011 at 12:40

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I would agree but I'm really trying to use this deck specifically so I don't get my owwn spells, cause that would make my currwnt spell list pretty useless, their synergy comes from the lack of need to activate their effects, but rather the ability to cast them more cheaply giving me token advantage. but.. I could toss them in and choose new, more playable spells if that's everyone's opinion

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Posted 05 March 2011 at 12:59

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Guile + Dovescape = pure awesome!
Glad to see a deck like this making front page!

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Posted 05 March 2011 at 13:31

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Another idea I see you could do is being able to pull the combo off quicker and mana production. You could try Idyllic Tutor or Enlightened Tutor to search for Dovescape. Also with blue and white there really isn't hardly any mana producing spells, so I would mostly stick with artifacts like Azorius Signet, Silver Myr or Fieldmist Borderpost, also with Guile you will need some blue so a couple islands and maybe Flooded Strand (also helps thinning your deck) and Mystic Gate.

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Posted 05 March 2011 at 13:50

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ClockworkCopper has deleted this comment.

Posted 05 March 2011 at 13:54

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Also in creature wise I just remembered Knight of the White Orchid could be used as a mana producer plus blocker until you get the combo up and running (if the other player has more lands though) but, it's a thought.

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Posted 05 March 2011 at 13:55

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Do you think that using Ghostly Prison would make this even more annoyingly controlling? Having all those weak creatures instead of enchantments would be bad enough for opponents, but having to pay 2 for every one of those they tried to attack with would be so over the top. Soul's Attendant could be good too, for the life each time a creature enters the battlefield, if you think this deck could use a little lifegain.

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Posted 05 March 2011 at 17:44

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Haha, not so much my deck anymore but the core remains! thank you so much ClockworkCopper, excellent advancements for the deck.

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Posted 05 March 2011 at 20:59

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lol no problem, deck looks great. The whole idea of building a deck around Dovescape was a great idea.

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Posted 05 March 2011 at 21:34

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Thank you so much, Nice to see a deck of mine on the front page

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Posted 05 March 2011 at 22:32

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soooo you should totally run battle screech. 2ww to add to bird tokens with flying into play. dovescape counters it for 4 birds. its has a flash back cost of tap 3 white creatures you control. the birdds it makes are white. infinite birds anyone?? each time you use its flashback it gets countered so it doesnt exile. at least i think thats how that works

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Posted 06 March 2011 at 17:34

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Guiles got that covered XD but great alternate!

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Posted 07 March 2011 at 01:40

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What about running Grand Arbiter Augustin IV in this deck, your white and blue spells would all cost one less, so meaning Dovescape would cost 2 less, and all other opponents spells would cost 1 more to play, (without the extra bird). Plus another thing is Seaside Haven, sacrifice a bird and draw a card, great for spells to play for more birds, on draw. Also not very sure but if you did play lets say Boseiju, Who Shelters All, try also running Airborne Aid, depending on the birds in play you could draw a massive amount of cards, but it could also hurt you in the long run with deck shortage but, you could just cast it without tapping Boseiju and play even more birds.

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Posted 06 March 2011 at 17:56

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A UW control deck at heart. And yet, I see not enough land and not a single counterspell of any kind! Interesting. I think I would probably add a few cards like Counterspell to the deck and maybe a few Wrath of God or similar Cards. Probably don't need all those creatures like the Liege when Dovescape will already just basically win for you - especially if you play Guile! I think the Myr are better as some other form of artifact ramp (Mindstone or the UW Signet from Dissension or my favorite, Sol Ring!) or even just land for some.

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Posted 06 March 2011 at 21:59

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I'm thinkin' by title this deck is meant for countering, A silence or 2 followed by a dovescape (and then guile) should seal the deal, and mana ramp might be a great Idea XD I was trying to keep this deck pretty budgeted but it seems I may need to just throw in what works best, mox opal anyone?

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Posted 07 March 2011 at 01:36

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Mox Opal is only good if you have enough other artifacts. Plus it's legendary. I guess I wouldn't run it in this particular deck, though it is good. I still think a playset of Counterspells should make there way in somehow. They can halt the opponent and also work better with Guile than Silence.

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Posted 07 March 2011 at 10:00

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I think counterspells would work good in this deck, play it with Isochron Scepter, plus the Silence you could counter or stop the other player from playing cards at the beginning of his main phase. Also yeah I wouldn't go with Mox Opal don't have enough artifacts, plus only can have one in play, you could run Lotus Petal, or Lotus Bloom (a little cheaper then Black Lotus), but, play it first turn, and by turn three have three mana (if lands are played each turn) so by turn three have Dovescape in play.

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Posted 07 March 2011 at 16:28

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...Dovescape is the only kill more humiliating than Sadistic Sacrament. Brings back memories, some fond, some unwelcome.

In what was possibly the most epic Magic game of my life, I was playing Lands against a goofy janky Enchantress deck that dropped a Dovescape on me, prohibiting my Life from the Loam recursion (their semi-combo was Dovescape + Argothian Enchantress for super card advantage). I nearly died because I couldn't keep up with their "play an enchantment, get doves, draw" package, until I topdecked a *** Wispmare ***, wiped Dovescape with it, Loamed for Academy Ruins + Barbarian Ring + Tranquil Thicket, played and used Academy Ruins to swing the Ensnaring Bridge onto my library, cycled Thicket to draw the Bridge, played it, and emptied my hand to Manabond. They couldn't draw Replenish in time to save themselves from death by repeat Barbarian Ring bombs. It was probably the craziest game I've ever played, even including casual games with decks designed to be funny/crazy.

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Posted 08 March 2011 at 19:57

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