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Take what you can, give nothin back! And if you can't take it, turn it inside out and watch it explode!
Serendib sorcerer makes the enemy a 0/2, then his merfolk buddy flips the power and toughness to a 2/0. Of course that's a last resort. if it can be helped just recruit your enemy's creatures with a little light mind control. Although nothing is quite as satisfying as making a huge rampaging wurm into a 0/1 sheep, flipping it inside out, and watching it explode. It's the simple things in life you treasure.
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It's delicious :DAlthough, might I suggest 22 Islands instead of 14?
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Yes I've been playing around with the number of islands. Good eye. It is a bit short right now. I'd say 18 at least. Thx for the suggestion!
With a 5 drop on top of the curve, 18 is a bit touchy. The way I think of it, if you want to hit two drops reliably, 20-22, 3 drops, 22-23, 4 drops, 23-24, but a five drop? Well, you don't really care if you hit it reliably, but being able to hit it is nice, so I'd go with about 22.But seriously, funny deck.
You still need more cards in your deck, you havent hit 60 yet :P
I wanted to make it a 40 card deck initially. I ended up overshooting it a bit. I suppose I should fill it out now that it's nearly 50 though hehe