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an idea
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alright. so im clearly thinking that you dont need white. it slows down the deck waaaay too much. i see this going two ways: super speed kuldotha red, or big kuldotha red speed version: 4 goblin guide, 3 flayer husk, 4 panic spellbomb, 2 devistating summons, and chimeric mass. this basically will run the fastest possible version of the deck. playing it, you will get out as many creatures as possible and mox opal and then hit bushwhacker kicked. ive seen 7-10 damge on turn one. problem with this build is it runs out of gas by turn 3 and if you havent won, you wont. big version: runs the guides, but also 2 hero of oxid ride which gets nuts also chandra's spitfire and raid bombardment. some run koth but i dont really see a point in running that. the mana curve is higher which makes the deck slower (but still really fast). however, this has the potential to keep going past turn 4, 5 or 6. another version i see with this runs goblins, like chieften. other cards for this deck: perilous myr(combos nicely with the rebirth), a combo of spikeshot elder and basilisk collar makes for some crazy shit, if youre running a lot of equipment, goblin gaveleer is really nice. bust lightning is really nice, and also galvanic blast is good cause you can get metalcraft and deal 4 damage with 1 red mana. also think about adding teetering peaks to the deck. and when playing, dont play contested war zone unless you need to. as cool as the effect is, it kinda sucks when youre opponent takes your land away overall, this is a good build, but it can reach some insane levels with the right cards
my comment was more constructive
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