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This is a deck that has found its way into type 2 and should be able to compete with any deck at any tournament.
This deck has been viewed 784 times.
Having only 8 bombs is pretty risky, especially with only 1 Trap. -2 Overgrown Battlements +2 Avenger of Zendikar Avenger is still a savior in many situations, provides a lot of chump blocking and is still a very possibly win condition for when Valakuts are being taken care of. Battlements are a dead draw late-game. -1 Inferno Titan +1 Wurmcoil Engine Inferno is good, but not as a 4 of. -4 Burst Lightning +4 Lightning Bolt Bolt is better 90% of the time, and the 1 extra damage, either to head or creature, is often needed. -2 Khalni Heart Expedition +2 Summoning Trap Khalni Heart is weak against aggro, and your deck seems to be a version focused on hating aggro. -2 Raging Ravine +2 Terramorphic Expanse Never was a fan of Ravine, I guess it's a preference call, but I'd rather have the more flexible fetchlands for searching Mountains/adding to Landfall. Sideboard: -4 Obstinate Baloth +4 Pyroclasm Pyroclasm is the nuts, doesn't kill anything of yours (other than Avenger Plants the first turn they are out). Much better against Aggro than Baloth, especially with no Jund out there. -2 Trap (those belong in the mainboard) -1 All is Dust (2 is really all you need I'd argue) +3 something to help against your weak/most common matchup. Against Ramp/Mirror I'd suggest Tunnel Ignus Against Aggro, I'd suggest 2 Chain Reaction, 1 Burst Lightning..or 2 Reactions, 1 Wurmcoil Against Control, I'd suggest 2 Gaea's Revenge and 1 Artisan of Kozilek Obviously these are all my opinions, so you don't have to listen to any of my recommendations, but figure I'd give me input.
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if you were to cast reverberate with summoning trap would you be able to look at the top 14 cards of your deck?
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or instead of putting in 2 Avenger of Zendikars you could substitute it maybe like Dragonmaster Outcast because its cheaper on initial mana cost and u get a 5/5 flyer to chump blocker/attacker