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Daxos is the commander of the deck.I have added (too many) cards that should help to buff him, protect him, and make him unblockable.The goal is to do 21 commander damage to the opposing player. In part, I'm hoping that I can get to 21 before the opponent can deal 40.Here is where I need help. Which cards do I cut? Which cards should I add? I wish to keep this deck to around $100.
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IMO pick artifacts or enchantments; run one, and run hate for the other.
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Yeah, I'm torn, and thus haven't committed yet. I want to run with enchantments because of lower total mana cost and speed, but then I'm paranoid that I need artifacts in cased Daxos gets exiled or burned and I have to bring him back to try again.
There's two issues with enchantments: 1. without a commander with some kind of hexproof ability they're almost always going to be down in resources when you get 2-for-1'ed on a removal spell (or worse) unless you invest in running quite a few auras that make your guy hexproof or untargetable, and those auras don't actually buff him/her beyond that, and 2. if you're running white/blue enchantments you're much, much better off just running Bruna or Hanna, and I can tell you from experience that I at least found Bruna to be boring as hell.I'd guess equipment might be the best path here, maybe with a soldier tribal subtheme?
I see what you're saying, and if Bruna was that boring to play with, she may as well be axed with the majority of the enchantments. I'll go through this deck again this week and make some revisions. Thanks for the input.