Infinite Deathtouch

by kylecore on 22 July 2014

Main Deck (61 cards)

Sideboard (0 cards)

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Deck Description

Essentially this deck is based on infinite deathtouch generation with a few blockers and search aura cards. Lots of Multi-lands to ensure you're good to cast what you get when you need it. See how to play.

How to Play

UPDATE :
10 Games played, 8 games won. All 1v3/4 as this combo is to long to do during a 1v1.
I love all the card suggestions below but please keep in mind this is meant to be a standard deck so card suggestions that fall out of standard defeat the purpose. If you would like to try it out and make it non-standard than please do so and have fun.

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How to play:
Put up walls to stay safe while building build mana.
Equip Burning Anger to Midnight Guard
Target Ephemeral Shields on Hornet Nest.
Tap Midnight Guard to target Hornet Nest, 1/1 flying deathtouch bee's come to play causing midnight guard to untap, rinse and repeat indefinitely.

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Heliod's Pilgrim to ensure you can get Burning Anger in your hand fairly quickly.
Elvish Mystic for quick drop/mana generation early on.
Torch Fiend for a low attackers if needed/artifact destroyer for those pesky mills/board wipes
Wall of Essence/Fire just defenders while you build
Ranger's Guile incase someone tries to destroy target creature/exile it that you need for your combo.
Some basic lands and a bunch of multilands so you don't have tri-color deck drop issues.

Deck Tags

  • Deathtouch
  • Infinite Combo
  • Standard
  • Multicolor

Deck at a Glance

Social Stats

138
Likes

This deck has been viewed 21,074 times.

Mana Curve

Mana Symbol Occurrence

15001812

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite Deathtouch

Explain the infinite combo? :-)

0
Posted 22 July 2014 at 21:20

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My apologies, was missing a card. its all explained in the how to play section though

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Posted 22 July 2014 at 23:19

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Ah, that explains a lot :D Perhaps the defenders could be more bad-ass, also there's a card identical to Wall of Essence, but that says "draw a card" when it comes into play instead of lifegain. Could be useful? I think it's wall of hope or something.

Fun combo!

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Posted 23 July 2014 at 07:04

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Wall of hope is "Whenever Wall of Hope is dealt damage, you gain that much life" And its super old so it walk take this deck from being legal in standard to not. Although if i could find the card draw one it would be nice :)

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Posted 23 July 2014 at 21:45

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the card draw one is wall of blossoms and wall of Omens, both outside standard legality

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Posted 24 July 2014 at 00:51

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nice combo

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Posted 25 July 2014 at 01:22

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guys go see my new deck heliod's army #tokens

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Posted 16 August 2014 at 17:50

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Looks fun! How well does it play?

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Posted 23 July 2014 at 12:41

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Not entirely sure right now, just built it only here and will be going to my local card shop to build it and play it at FNM. Will report back after :)

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Posted 23 July 2014 at 21:45

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good luck with that. i would also like to see how this deck does.

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Posted 24 July 2014 at 07:57

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Maybe it's not necessary but Hammer of Purphorous seems good here...giving all those pesky insects haste sounds like fun. It's possible you could maybe drop a couple of the Burning Angers for 2 Hammers. Since you would still have the Pilgrim to find the copy you would need. Just a thought.

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Posted 23 July 2014 at 13:50

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This is a fantastic suggestion! It would also allow me to pull the combo asap if i ended up equipping Burning anger on a freshly summoned Midnight guard! Kind of want to make sure i keep all the burning angers in just incase they get countered or destroyed. So I dropped 1 of each wall and throw 2 in instead :)

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Posted 23 July 2014 at 21:49

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Not really necessary, but maybe a copy of Purphorous himself? Two damage for every hornet. Or Door of destinies to beef them? As I said, not really necessary, but it might be kinda interesting.

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Posted 25 July 2014 at 03:33

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Door of Destinies only works if you cast it, not if they come into play, so a massive Door won't happen with all those tokens coming in. Purphoros, on the other hand, would work very well :)

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Posted 27 July 2014 at 21:46

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True. Well at best they'd be 5/5s, but yeah not really worth the card slot.

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Posted 01 August 2014 at 00:01

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Why use Ephemeral Shields instead of Ajani's Presence? Is it just for the convoke?

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Posted 23 July 2014 at 23:04

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Ajani's Presence instead of Ephemeral Shields? Just a little cheaper, and more versatile

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Posted 23 July 2014 at 23:05

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why not use the enchantment indestructible? cheap and then it also permanently ensure the protection of the hornets nest

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Posted 06 August 2014 at 16:09

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You might put chord of calling into the deck so that you can get out your combo pieces easily.

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Posted 23 July 2014 at 23:06

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^^ Best suggestion so far.

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Posted 24 July 2014 at 01:02

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or ring of three wishes

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Posted 24 July 2014 at 18:51

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Chord of Calling *Thumbs Up*

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Posted 25 July 2014 at 15:52

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Nice, I love how midnight guard can be broken in so many ways.

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Posted 23 July 2014 at 23:07

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I agree with using Ajani's Presence. It's cheaper, and gets it done. As for the combo, it's absolutely ingenious.

I especially like that it is almost exclusively M15. The mana base will require some work come October, but I think that shouldn't be too hard to sort out.

Truth be told, if you drop the Hammers (heh) it would work in M15 Limited too.

Great job!

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Posted 23 July 2014 at 23:47

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Why 4 Heliod’s Pilgrim when you only play 4 auras? There is so many auras that can give your creatures {t} deals 1 damage to target creature...

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Posted 24 July 2014 at 00:14

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They need to be standard and help ifs pilgrim allow an extra four chances to get his combo

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Posted 24 July 2014 at 00:37

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Purphoros would be great for an infinite burn combo with all the tokens being able to swarm the field with your nifty combo.

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Posted 24 July 2014 at 00:47

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I agree that Purphoros is better here than Hornet's Nest. You wont always need deathtouch, but you will always need to deal damage.

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Posted 24 July 2014 at 00:52

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The hornet's nest would still be needed for the infinite burn with purphoros. The only problem with the deck in my opinion is that the combo requires a lot of cards to work, but overall the combo is intriguing.

1
Posted 24 July 2014 at 01:01

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meh. this is better in Modern where you can just play Presence of Gond. but then you would be playing modern, where you could just be playing Splinter Twin.....

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Posted 24 July 2014 at 01:23

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Boros Charm maybe? Does the same as Ephemeral Shield but has more uses.

Scenario #1: You have Midnight Guard and Hornet Nest in play. You cast Burning Rage with Ephemeral Shields in hand. You tap to activate ability, and they cast (Back to Nature/Wear//Tear/Destructive Revelry/Feast of Dreams/Golgari Charm/Naturalize/Sundering Growth/Consign to Dust etc) for instance, while you are sitting with a useless Ephemeral Shield in hand.

Scenario #2: You have Midnight Guard and Hornet Nest in play. You cast Burning Rage with Boros Charm backup. You tap to activate ability, they cast (etc etc etc), you cast Boros Charm and combo off anyway.

2
Posted 24 July 2014 at 01:03

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This is an amazing concept I really love the idea of this deck. The one problem I can see is if the midnight guard dies the deck may not recover

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Posted 24 July 2014 at 03:42

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True that. If I had red or blue and i saw you start going off, i'd try to burn out your midnight guard or bounce it. White can exile it, or any part of it.

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Posted 24 July 2014 at 05:13

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yeah if you can stop midnight guard great but most people don't know whats happening until its too late.
Also if midnight guard is on the field already good luck exiling it, i put Ranger's Guile in there for that reason :)

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Posted 01 August 2014 at 20:14

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U can also infinite life gain with this deck.

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Posted 24 July 2014 at 06:56

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That's cute and all but you need FOUR different cards to make that work and two of them a very fragile creatures. You will be able to pull that off maybe once every 20 or so games. Does this need to be Standard legal? A lot could be done on older formats.

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Posted 24 July 2014 at 10:35

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Chord of calling might help

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Posted 24 July 2014 at 16:20

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It doesn't need to be good. It's a great combo, and I bet it's fun as hell to play.

I had a similar deck back in Innisrad-RTR Standard, Biovisionary tokens. It only worked a couple of times, but was my favourite deck to play.

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Posted 26 July 2014 at 03:47

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Yes you need 4 card s for the combo, yes its some times tough to get it but in all reality all you pull are the cards you need for a combo with walls inbetween. Its not a 1v1 deck but in a multiplayer game it owns the shit out of everyone. I've played it about 10 times now and lost twice. It works, and it works well.

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Posted 01 August 2014 at 20:15

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Since this is a tri-color deck you could replace Elvish Mystic with Birds of Paradise.

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Posted 24 July 2014 at 14:42

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or sylvan caryatid

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Posted 24 July 2014 at 16:19

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could you use ajani's prescense as another "target creature is indestructible" card?

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Posted 24 July 2014 at 16:00

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seems a bit like a control deck. Infinite bees controls your opponents cards and you can easily take them out after the turn you get all the bees. it also is considered a horde deck because of all the bees you can get.

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Posted 24 July 2014 at 18:59

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Archetype of Courage would a good addition... its an enchantment you can pull with the the Heliod's Pilgrim, and it gives the bee's first strike which is awesome with deathtouch.

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Posted 24 July 2014 at 22:10

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THe temple instead of the gate

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Posted 24 July 2014 at 23:50

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Unfortunately you wouldn't be able to grab the Archetype since the Pilgrim only tutors for Auras. Enchantment creatures only become auras with the usage of Bestow.

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Posted 25 July 2014 at 11:50

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even if it has bestow, you cant get it with Pilgrim. not sure if thats what youre trying to say or not, just making it clear.

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Posted 25 July 2014 at 13:11

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I meant that Bestow creatures become Auras if they're bestowed onto something. Whilst in the library or in your hand they're not auras, thus no interaction with Pilgrim. My bad for my weird wording.

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Posted 25 July 2014 at 13:45

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no worries, like I said, I wasnt exactly sure what you meant, so I figured I would clarify a bit.

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Posted 25 July 2014 at 13:49

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Indeed. For the sake of further clarification a bestow creature is considered an Enchantment Aura spell only if cast for the bestow cost (in case there's anything that can interact with Aura spells on the stack). If the enchant target is removed before the bestow resolves, the spell becomes an Enchantment Creature instead and just resolves as a creature if I'm not mistaken.

Bestow is not my most favorite mechanic because of how awkward it feels to me with how it changes the cards' identity every time something changes O_O

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Posted 25 July 2014 at 13:53

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Bestow and the God interaction coming out of the same set made for a pretty confusing prerelease to judge...lol

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Posted 26 July 2014 at 00:23

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First strike Deathtouch Bees! This is the best plan ever. Which is why I built a deck around it. It is unbelievably fun to play with:
http://www.mtgvault.com/trezym/decks/first-strike-deathtouch-bees/

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Posted 08 August 2014 at 00:43

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I like the deck idea. Instead of Torch field why don't you use Nyx-Fleece Ram. It's a great defender, it gains you life, and you can use it to convoke your indestructible spell.

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Posted 25 July 2014 at 00:58

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And if you are really attached to Torch fiend, put him in the sideboard and bring him in against artifact decks. Good idea bronxlion.

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Posted 25 July 2014 at 01:19

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Torch Fiend in the sideboard is a great idea. Maybe instead of Nyx-Fleece Ram, you can also try Wall of Mulch, that way, you can draw cards quicker to get to your combo.

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Posted 31 July 2014 at 16:13

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Add a copy of Purphoros?

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Posted 25 July 2014 at 01:18

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I agree with adding Nyx-Fleece Ram and Purphoros. Also look into Boros Charm for the extra chance of giving indestructibility - It would also give the newly generated Insects indestructible until end of turn.

Maybe take out Guile for Charm? Take out Torch and add 3 Rams and 1 Purphoros.

Chord of Calling would be cool too, all the fetch to get the combo out.

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Posted 25 July 2014 at 03:11

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While I agree that Boros Charm should replace Ephemeral Shield, it won't protect any insects you generate:

“Gatherer”:
7/1/2013: If you choose the second mode, permanents that come under your control later in the turn will not have indestructible.

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Posted 25 July 2014 at 06:44

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Regardless of the new tokens, the permanents you need protected to pop off the combo becoming indestructible is a really nice thing. The tokens are expendable since you can keep creating more. Their well-being is moot. Now, if you somehow had a fix to toss in blue mana, like Sylvan Caryatid persay, you could Simic Charm as well and run hexproof all over your stuff. So not only are your important permanents indestructible; they're also hexproof so you opponent can't screw with them, but you can still burn your nest.

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Posted 25 July 2014 at 15:15

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if it is a infinite deathtouch don't you need black to give it deathtouch ?

-1
Posted 25 July 2014 at 16:27

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no the hornet nest makes infinite death touch flying 1/1's

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Posted 25 July 2014 at 17:46

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oh I get now

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Posted 07 August 2014 at 00:38

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Like it, of course if you ever go non-standard stuffy doll would be a cool addition as something else you could target besides hornet's nest as well as a good blocker. Expensive to play though.

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Posted 25 July 2014 at 22:50

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Add Trostani, Selesnya's Voice

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Posted 27 July 2014 at 04:42

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I would change Burning anger to lavamancer's skill. It costs three mana less, and would have the same effect.

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Posted 28 July 2014 at 00:15

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this deck is clearly standard, and that cad is not........

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Posted 28 July 2014 at 02:44

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I have a similar deck to yours. Here's the link:

http://www.mtgvault.com/slayer131/decks/midnight-release/

Tell me what you think, then we can compare notes.

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Posted 28 July 2014 at 03:23

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I created a much cheaper version of this deck ($10~) by replacing the $8 and $2 lands with cheaper alternatives:
http://www.mtgvault.com/ember/decks/budget-infinite-deathtouch/

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Posted 28 July 2014 at 05:06

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with only 21 lands you'll rarely be able to cast burning anger. 4 card combos are very hard to pull off especially in a format with thought seize in it. don't mean to sound like a downer but if you're looking for this deck to be competitive it won't happen. BUT i like the effort and if you're in it for the more casual fun aspect, by all means knock yourself out and have fun

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Posted 28 July 2014 at 07:43

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Would Spear of Heliod work good instead of hammer, as well as adding Champion Iroas? So that Aura spells also cost cheaper to play out Anger? You can pull some good fun in the deck. :)

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Posted 28 July 2014 at 11:39

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Personally I'd value the haste much higher in this deck than the additional +1/+1 for creatures. Most of the creatures in this deck are made to be bodies to soak up damage while the combo assembles. Being able to haste creatures with your combo abilities or mana dorks to hit the curve are much more helpful.

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Posted 01 August 2014 at 04:11

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ogre battledriver in here.... omg :-)

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Posted 28 July 2014 at 13:03

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I have a similar deck but I was intentionally trying to stay away from being Red/ White/ Green. I am using Titan of Eternal Fire from Theros to do damage to the Hornets nest. Obvisouly it is much slower than your concept. He gives all human creatures tap deal 1 damage to target creature or player.
Also have Pargon of Eternal Wilds and Obelisk of Urd to pump up my creatures.

Great idea.

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Posted 28 July 2014 at 21:03

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I would probably remove the torch fiends for big Ajani. Being able to rifle through your deck to get your pieces is super key in decks like this. Purphurous, Banishing Light, Ajani's Presence and Reprisal in the sideboard, maybe. Boros Charm is a useful option while it's still in standard.

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Posted 30 July 2014 at 03:25

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this seems like the most obvious route, he can fetch almost every piece

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Posted 06 August 2014 at 14:30

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Since you have Heliod's Pilgrim to search out Burning Anger, I don't think it's necessary to have 4 Burning Anger. Plus, dropping one of them will put your deck at 60 cards, making it more consistent :)

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Posted 30 July 2014 at 13:53

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Why not Axebane Guardian? Addsx mana in ANY COMBINATION, where X is number of defenders you control.

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Posted 31 July 2014 at 20:00

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has anyone come up with a better version of this that works well? I've made one but I'm still working out the kinks http://www.mtgvault.com/mikewallabee/decks/nesting-grounds/
if anyone has any input I would like to know what you think

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Posted 06 August 2014 at 06:31

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Courser of Kruphix would be nice to get the lands out of the way.

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Posted 09 August 2014 at 15:49

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Essence of the Wild - comes in as 6/6 haha optional but fun

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Posted 14 August 2014 at 16:05

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i tried to recreate your deck but instead of burning anger i added power of fire since it cost 2 instead of 5 and even tho it deals 1 damage instead of the power of the creature it still does the effect required for the deck and it was a common card in conspiracy.

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Posted 31 August 2014 at 15:59

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Conspiracy is not standard legal, so if keeping it in standard is something you care about, that does not work.

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Posted 31 August 2014 at 17:24

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Thats a crazy little deck... since you are so good at building decks... maybe you can help me with one of mine. http://www.mtgvault.com/trips/decks/the-violater/

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Posted 03 September 2014 at 03:37

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I don't seem to see a comment about it, but I might be mistaken. Wouldn't it be a good idea to try to include a couple Generator Servants to help get out Burning anger a little faster?

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Posted 09 September 2014 at 06:28

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Not standard anymore. Just a few cards.
I am trying to update some of my decks.

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Posted 24 December 2014 at 19:20

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