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can you explain how this is a turn one win? i'm not seeing it for some reason. i figured you just mulligan until you get a hypergenesis into your hand to start the combo, but the errata for that card says you have to find an alternate way to cast it since it has no mana cost; ie you can't just put it directly on the board, you have to find a different way to cast it. so doesn't that kill the combo right there? or am i missing something obvious?
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It's not a super practical deck and it's expensive to boot - you need the right hand for it to work.Let's take a sample hand of Omniscience, Enter the Infinite, City of Brass, Gemstone Mine, Elvish Spirit Guide, Chancellor of the Tangle, and a Shardless Agent.1) On your opening phase, reveal Chancellor of the Tangle. Play your land and then remove your Elvish Spirit Guide from your hand for the additional forest mana. Play your Shardless Agent.2) This will trigger cascade, which lets you exile cards from your library until you get to a card which costs less, and you get to play that card for free. After, you put the exiled cards at the bottom of your library in a random order. Hypergenesis is the only possible card that you can cascade into.3) Since you get to go first with Hypergenesis, play Omniscience. This card lets you play all nonland permanents without paying their mana cost. After, play Enter the Infinite, which lets you draw your entire deck save one card. 4) Throw down all of your creatures and enchant four of them with Eldrazi Conscription. Swing for the kill - Urabrask the Hidden will give all of your creatures haste. You could hit for somewhere around 100 damage on turn one - enough to easily take out one opponent, and enough to take out many opponents in multiplayer by distributing the damage.5) You won. :)