Kumar

15 Decks, 43 Comments, 0 Reputation

It's a good deck, could use more spot removal and perhaps some dark rituals to speed things along. Also maybe you should make cards like bloodseeker into your sideboard in case you face decks with few monsters.

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Posted 18 May 2011 at 15:19 as a comment on Black TOLL

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Yeah, that and I can't find any mirran crusaders IRL. So i decided go without them.

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Posted 18 May 2011 at 14:57 in reply to #163631 on Indestructible Knights

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silverskin armour seems pointless in this deck considering that over 90% of it is already artifacts. i'd take out 4-5 of those plains and put in mountains for jor kadeen (even though you have alloy myr). IMHO the propagator myr is too slow to take real advantage of. especially since you're already running mirrorworks and prototype portal. I think some semblance anvils would really help in speeding up your deck. Other then that it looks decently built, a couple random cards like glimmerpost but should run fine.

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Posted 17 May 2011 at 19:29 as a comment on Myr Orthodoxy

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haha, to be honest i was just following alphabetical order on gatherer, but yeah sure, i'll look into it.

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Posted 17 May 2011 at 18:43 as a comment on Pauper Burn

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Nice deck, very aggressive you might want plague myr instead of darksteel. just so that you can get more infect and mana generators.

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Posted 17 May 2011 at 18:14 as a comment on Myrs

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looks good, though i don't understand why you're running puresteel paladin if you only have 4 equip cards. also rather then negate you might like dispatch better. myr reservoirs is another awesome card for myr decks. other mana myr's you might want to consider are palladium myr and plague myr.

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Posted 17 May 2011 at 18:06 as a comment on Myr

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Lord of the Pit was pretty cool and anime jace, but time reversal has got to be the best

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Posted 17 May 2011 at 17:39 as a comment on Best MTG Art?

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But doesn't the nomad's en-kor have to take that much damage first? or are you re transferring the same damage point over and over again?

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Posted 16 May 2011 at 22:03 as a comment on Eternal Life

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A life gain deck with no divinity of pride? what happened there? also tainted sigil makes a great combo with sanguine bond.

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Posted 15 May 2011 at 18:43 as a comment on life flurry

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it works with proliferate and dragons and some control. proliferate infect and lux cannon, everflowing chalice to pump out dragons and blue for control/card draw

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Posted 15 May 2011 at 18:37 in reply to #161883 on U/R Infect

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I'd say take out the serra's ascendent or at least have less of it. maybe throw in another vampire nighthawk or ajani's pridemate. Do you really need Marsh flats? the only other nonbasic land you're running godless shrine, i think evolving wilds or terramorphic expanse should fit just fine in this deck. and has 4 sanguine bonds worked out for you? i'm only running 2 in mine and i was thinking of getting more.
Great deck though, Iove the shadowlance makes all the creatures just that much more deadly. And considering most of my games are over with just 6 lands on the field I don't think I can appreciate zuran orb like you do.

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Posted 15 May 2011 at 09:03 as a comment on Sanguine destruction v.2

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Sorry, I'm new to magic so I don't understand where the infinite part of the combo comes into play. The way I see it is that you take damage from the nomad onto the cleric, pumping it's toughness and then sac for life. so how does that become infinite life?

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Posted 15 May 2011 at 08:42 as a comment on Eternal Life

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I think this deck needs a better win condition. the only one I see is serra's ascendant and that doesn't help unless you've gotten to 30 life. the other creatures all just ping for 1 or 2 damage and only two of them have lifelink.

There are two main types of decks for B/W lifegain i've seen. One is an aggro deck using creatures like divinity of pride, nip gwyllion, voracious hatchling and vampire nighthawk, or the more passive one with soul warden/attendant, ajani's pridemate, ajani's mantra. both decks usually run sanguine bond as that is a big boost.
here's a hybrid I made that's worked out pretty well so far
http://www.mtgvault.com/ViewDeck.aspx?DeckID=148202

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Posted 15 May 2011 at 08:17 as a comment on Sanctuary

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Oh sorry, I mean do you actually get both cards out onto the field to use them. I've often found myself in combo situations where I have one card but not the other. and especially since you are not running card search or draw. other then the top of course.

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Posted 11 May 2011 at 23:53 in reply to #159039 on May God have mercy...

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Whao, great deck, I was looking for a good myr deck to make. and if I could get the cards mentioned I totally will.

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Posted 05 May 2011 at 02:34 as a comment on Mega Myr

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A quick suggestion if you'd like, try looking for the monocoloured alternatives to some of your higher mana costing cards, like path to exile/swords to plowshares instead of unmake

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Posted 05 May 2011 at 02:14 in reply to #159740 on Black White basics

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I think it's a rather defensive deck and your teysa-field of souls-sigil of the new dawn combo might be harder then you think to pull off but all in all if not more abstract then it could be.

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Posted 05 May 2011 at 02:11 as a comment on Black White basics

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Lol, I know it's terrible, I would never put this together or reccomend it to anyone.

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Posted 05 May 2011 at 01:50 in reply to #159316 on Appearance's can be decieving.

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Ever since I saw your extraction decks I knew I had to make them or at least a more affordable version with the cards i can actually find. but I just don't see the countertop combo actually coming together As in bother cards at once, Am I just being crazy?

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Posted 02 May 2011 at 20:44 as a comment on May God have mercy...

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I wouldn't consider it to be quick without mana accelerators, even with dragon speaker a couple seething songs, pyretic rituals or rite of flame if you want 4. especially considering that dragon arch is a 5 mana drop. mid game onwards when you have more mana out and dragon master can start pumping dragons as well it's good but definitely not quick.

also rather then incinerate and flame slash i reccomend 4 lightning bolts as it's a one cost and you can pick between player/creature

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Posted 28 March 2011 at 23:14 as a comment on Dragon's Fury

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