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a living end combo deck
This deck has been viewed 2,400 times.
I really like this, the faerie macabres are a great addition to the deck allowing you to remove the opponents cards at will. But the only thing is Living End takes 3 turn to get going one you have enough mana. Meaning by earliest you have it out by turn 4 and activating turn 7. I feel like that is plenty of time for your opponent to take you out. Thats them averaging less than 3 damage to you a turn. And then you will have very few creatures out and be damaging yourself with street wraith. I think you should either switch to call to the grave or add some vampire hex mages. If you choose the later it will allow you to have some blockers as well. Though you will have to rearrange your mana base.
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Thanks for your comment, though I believe you (partially) misunderstand the concept of the deck. You don't suspend Living End ... you use one of the 8 cascade spells (demonic dread or violent outburst) to cascade into it (since it is the only card with a converted mana cost lower than 3). So you can technically play it on turn three, though you'll probably want to wait a few more turns if possible to accumulate more creatures in your grave yard. Also, Vampire Hexmage would be a good idea except for the fact that the suspended Living End is not a permanent, so it's ability couldn't target it. I'm glad you like the Faerie Macabre though ... I was wondering what would happen if I had to cast a second living end -- I wouldn't want them bringing back one of their big creatures that was sacrificed by the previous Living End. Faerie Macabre was a solution to that problem. The only problem is that sometimes Deadshot Minotaur will have to target the faerie, but I still think it's worth it.