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Not really sure how to catigorize this but its got a little of everything. Agro starts, with a good end game as far as creatures go. Also has a fight sub theme where you can try to control your opponents creatures via pumping yours and fighting if needed or you can fight with lifelink and deathtouch via wormcoil mid/late game.
Hopefully you cast birds or Wild Nacatl turn one and start out agro/ramping, I tend to path my token from brimaz more often then not for more ramp as well if its going my way early. Then you start to really apply pressure with bigger creatures/pumping creatures when needed. Your finishers are wurmcoil/hoof as well as your walkers hitting ults.
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