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This deck has been viewed 774 times.
I'm not a big fan of 1 copy of spell pierce in here, as the lack of saturation cuts down on its ability to be effective early game, and once you get into the middle game and beyond it can be a brick sitting in your hand.Also, this deck is extremely heavy on 2 drops with a thick saturation of 3 drops that really slows down its ability to react in the first few turns, and completely cuts the tempo if you plan on casting a creature on the second or third turn. Both problems can be solved by switching into some 1 cost blue draw effects like sleight of hand or opt, both of which speed the deck up and give it more tactical consistency.I'll voice my usual concerns about running 4 snaps, especially in a deck that only runs 20 targets (this build is rather heavy on creatures (not a bad thing)), but I'm fully prepared to be ignored on that one as the majority of MTG players disagree with me.Just my thoughts.
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Interesting but I disagree on most parts considering the current meta in modern.