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worth a shot
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Kraken to defend, Phantasm to swing, Crab and most of your other spells to power the phantasm while you mill your opponent.. Switch out the Vapor snag for Vapor Snare to only steal your opponent's creatures while put land in your hand to fuel the crab.Maybe also take out a jace to put in a walking atlas to put two lands down a turn.
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hmm....i see what you mean, thank you for the help :)
Even as is, still better then my first mill deck. So congrats!
thank you, been wanting to try mill out for a little while now, all my friends keep using it so i picked up a thing or two from them
I'd add some card draw in here, to make more use of walking atlas and jace's erasure. Divination, think twice, visions of beyond (later on). Also other good mill spells for mono blue; Tome scour, dream twist, thought scour (+ u get to draw card). Personally I would swap the Kraken Hatchlings for Fog banks. Cut down 2 Traumatizes and the redirects to make room for some convenient mill/card draw spell.
huh, i didnt see that good point i'llm make sure to cut those down and add in some draw power
Hope it helped a bit, u got a good base there, you'll prolly need to play a few games to see if u need to add more draw or mill or both. Therefore I like Thought scour so much, u mill three with jace's erasure out and u get to lift a card. Mill is all about speed in my opinion, unless you're able to freeze opponents game somehow with extra control or defense.. If u got time to check out my latest standard deck, then i'd appreciate it. Any feedback is welcome! :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=364213
This looks like the deck I was originally going with before I ran into Increasing Vengeance and wanted to include it. I do agree with the tome scour for a little draw too. It's my first mill, and it's a self mill http://www.mtgvault.com/ViewDeck.aspx?DeckID=371796 Take a look please.