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This is a Boros standard deck. The idea is to use enchantments and double strike to deal large amounts of damage very early in the game. I have playtested it a number of times but only against a semi-typical Jund counter deck. It wins the great majority of games against this deck. The problems I have are all centered around removal. If enough of my creatures are removed, I lose. I sideboarded 3 Fiendslayer Paladins to be placed insted of my Fabled Hero to combat this, as in the current standard metagame, black removal is very common. I also have Boros Charm and Gods Willing as a means with which to protect my creatures. Comments and suggestion are greatly appreciated!
This deck is built to go fast. Madcap Skills and Ethereal Armor are extremely helpful for this. I tend to try to drop a creature turn 1, or at least 2, and then enchant them ASAP. I try to hold on to certain cards like Gods Willing or Boros Charm to protect them from anything that could remove them.
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I may be pushing it, but can't you just splash some hallowed fountains in to add aqueous form giving fabeled hero unblockable for 3 less and triggering heroic with a scy each turn
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That might be interesting. With ash zealot, I have 2-symbol cards in both colors, so it might make the mana unreliable. I dunno, I could try it. Thanks for the suggestion!
No problem i run a azorius heroic unblockable, its pretty insane to swing for 8 unblockable turn 5
I believe it. I'm swinging very hard early as well, but without my hidden passage Its usually only flying and/or "can't be blocked except for 2 or more creatures", so its not technically unblockable, but it works.
gift of orzhova is flying lifelink and +1/+1 with heroic +2/+2
id also sideboard 2 of the soldier of pantheons for a multicolor deck and add 2 fabled hero's