KrVd

37 Decks, 63 Comments, 6 Reputation

True true, with their mana symbols, land and their tap ability. Very fast

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Posted 06 October 2012 at 01:22 in reply to #293794 on Let the Elves Summon the Hydras

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nice add, you think instead of rite of passage? thats for all the creatures..

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Posted 05 October 2012 at 04:21 in reply to #293438 on Let the Elves Summon the Hydras

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Yeah you think so? Does your deck have a similar mana curve as mine?

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Posted 27 September 2012 at 23:52 in reply to #292345 on Sneaky merfolk

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I agree you should definitely switch to only merfolk for this deck, also vapor snag instead of unsummon. Check out my deck while you're at it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=388314

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Posted 27 September 2012 at 03:43 as a comment on U/W pumped up merfolk and control

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You think so? I've been considering Surgespanner's too maybe that would be an adequate substitution? I know the card hand dealing on this site is pretty inaccurate so maybe the deck could hack it with only 18 lands with the card draw? Thanks for the suggestion!

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Posted 27 September 2012 at 00:53 in reply to #292166 on Sneaky merfolk

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=286255

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Posted 26 September 2012 at 00:33 in reply to #292052 on The Rising Dead

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You should check out my zombie deck, it's pretty comparable to mine

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Posted 25 September 2012 at 20:15 as a comment on The Rising Dead

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You should check out my zombie deck, it's pretty comparable to mine

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Posted 25 September 2012 at 20:14 as a comment on The Rising Dead

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Ya thats a pretty good deck ya got them therer. any suggestions you guys have keep em coming

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Posted 08 June 2012 at 18:29 in reply to #244440 on Elf Warriors

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Not bad, very strong looking end game, a little weak on the quick side so either add walls, or maybe a couple creatures strong on their own

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Posted 31 March 2012 at 04:01 as a comment on T2 Hex Tokens

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Elvish vanguard is a great combo with imperious perfect and I'd question 22 lands, with only a couple 4 or above mana costs, you'd probably get a good deal of unwanted mana filled hands later in the game. You could probably survive on 20

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Posted 31 March 2012 at 03:54 as a comment on Elvish Warriors

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You think so? I primarily thought to use him to protect others with his regeneration abilities, I couldn't find an as cheap enchantment and his overrun capabilities could come in handy at the end.

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Posted 31 March 2012 at 03:51 in reply to #244369 on Elf Warriors

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Well with Sigil of sleep hopefully you won't have to worry about any big hitters that they might throw out. And Will-O-The-Wisp isnt a rouge so it wouldn't help for prowl costs. I'm still looking for a good counterpart flying rouge though so thanks for the suggestions.

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Posted 26 January 2012 at 00:46 in reply to #230087 on Gone Rouge

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manamorphose

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Posted 24 January 2012 at 05:17 as a comment on Kiln Fiend: Annihilation

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Thats true but its always risky when you really don't have many zombies out or in the graveyard. then he just becomes an expensive chump blocker, Ill throw in skinrender though he's a great card too.

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Posted 24 January 2012 at 04:44 in reply to #229810 on MmmZombieez

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instead of sorin's thirst you should put in grasp of darkness. There isn't much point to gaining health if you cant kill a creature that will take it away from you next turn. you'll have better chances giving it -4/-4. or even geth's verdict because you have enough removal

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Posted 24 January 2012 at 04:25 as a comment on Fun zombie deck

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Ahh yess. I had not thought of that and i remembered there was a great card like this. Thanks for the suggestion any others?

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Posted 24 January 2012 at 04:16 in reply to #229799 on MmmZombieez

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That is a good idea what would you take out in exchange? I'll experiment with the suggestion keep them coming. I'll take a look at your deck.

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Posted 24 January 2012 at 04:14 in reply to #229796 on MmmZombieez

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You think so? Even with all the return to hand cards, six mana is a lot to depend on. I think thrumming bird is a win factor with Titan forge. I'll side board it, what should I take out?

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Posted 22 January 2012 at 04:22 in reply to #229179 on Charge Counter Killed!

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Ya I was just noticing all those annoyingly good defensive white life gain cards there were and put them together. Not planning on actually making because my friends play with such aggro decks but it would be fun depending on who you play with

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Posted 14 January 2012 at 05:45 in reply to #227317 on Life Gain Time

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