True true, with their mana symbols, land and their tap ability. Very fast
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nice add, you think instead of rite of passage? thats for all the creatures..
Yeah you think so? Does your deck have a similar mana curve as mine?
I agree you should definitely switch to only merfolk for this deck, also vapor snag instead of unsummon. Check out my deck while you're at it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=388314
You think so? I've been considering Surgespanner's too maybe that would be an adequate substitution? I know the card hand dealing on this site is pretty inaccurate so maybe the deck could hack it with only 18 lands with the card draw? Thanks for the suggestion!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286255
You should check out my zombie deck, it's pretty comparable to mine
Ya thats a pretty good deck ya got them therer. any suggestions you guys have keep em coming
Not bad, very strong looking end game, a little weak on the quick side so either add walls, or maybe a couple creatures strong on their own
Elvish vanguard is a great combo with imperious perfect and I'd question 22 lands, with only a couple 4 or above mana costs, you'd probably get a good deal of unwanted mana filled hands later in the game. You could probably survive on 20
You think so? I primarily thought to use him to protect others with his regeneration abilities, I couldn't find an as cheap enchantment and his overrun capabilities could come in handy at the end.
Well with Sigil of sleep hopefully you won't have to worry about any big hitters that they might throw out. And Will-O-The-Wisp isnt a rouge so it wouldn't help for prowl costs. I'm still looking for a good counterpart flying rouge though so thanks for the suggestions.
manamorphose
Thats true but its always risky when you really don't have many zombies out or in the graveyard. then he just becomes an expensive chump blocker, Ill throw in skinrender though he's a great card too.
instead of sorin's thirst you should put in grasp of darkness. There isn't much point to gaining health if you cant kill a creature that will take it away from you next turn. you'll have better chances giving it -4/-4. or even geth's verdict because you have enough removal
Ahh yess. I had not thought of that and i remembered there was a great card like this. Thanks for the suggestion any others?
That is a good idea what would you take out in exchange? I'll experiment with the suggestion keep them coming. I'll take a look at your deck.
You think so? Even with all the return to hand cards, six mana is a lot to depend on. I think thrumming bird is a win factor with Titan forge. I'll side board it, what should I take out?
Ya I was just noticing all those annoyingly good defensive white life gain cards there were and put them together. Not planning on actually making because my friends play with such aggro decks but it would be fun depending on who you play with
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