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BurnBurnBurn...dead...=) please comment and help...=)
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I would remove the Arc Runners for Chandra's Spitfire. I also agree with some of the other suggestions that fling should be removed. If you are trying to keep the deck standard I would add Temple Bell - use it at the end of your opponent's turn so you get to use the extra card before your opponent. If this is a local for fun deck then Howling Mine is good because it is cheaper to cast then Temple Bell. Remove Pyretic Ritual. The deck needs Fetch lands - even the budget lands, to assure you can Blaze on your opponent's turn and pump your Zektar Shrines. Attack with your Zektar Shrine creature when its trample damage will do the most damage - forget the fling. Red has to maximize turns. This is very important. Also you need to hold enough burn spells in hand in case you need to destroy a Baneslayer Angel before it gains life! Red has trouble against life gaining decks which can utilize the life gain to set up their control. Good luck. P.S. Goblin Bushwacker is good, and Crusher Zendikon are worthy of Merit because land creatures have haste if enchanting a land that is already in play through an untap step.
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ok thank u.... i will follow you advise...