The owner of this deck hasn't added a sideboard, they probably should...
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lots and lots of goblins that don't necessarily depend on attacking to win.
never accept a hand with 2 or less land, always mulligan for 3 land unless you get to 5 cards, then just keep and accept you're gonna be in for a rough time, save the nuke spells for later and try to find/get out krenko as quickly as possible, then populate.
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