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The objet is to set the plague with Pox among everybody.Control the board until Crucible of Worlds or fecht it with the tutors then Kill anything that appears on the board.Beat them down to death with the pox and strip mine recursion any suggestion for changes that fit with pox and multi player
new version
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I love Pox. One of the many virtues of the card is that it plays as well in multiplayer as it does in duels (if not even better in the latter). So I think you have a solid deck idea already. The one thing I would change about the deck is the splash of red. I just don't know if it's adding anything to the deck that black can't already do. It probably doesn't hurt consistency that much, due to your tuned manabase. But I don't think that it helps nearly enough to really matter. Black deals direct damage pretty well, and has the second-best draw power in the game (next to blue). The only new territory red opens to you is for copying spells. However, how often are you going to profitably double an Exsanguinate after saccing lands to Pox? I would simply drop the Reverberates to cut down closer to the optimal sixty-card deck size; I doubt you'll miss them at all. Fewer total cards in the deck will increase the chances of drawing multiples of any given card. And you won't ever topdeck a Reverberate with an empty hand (which is about the worst thing, ever). It seems you're sticking to the Vintage restricted list, from what I can tell. If you are, I'd strongly consider running a Necropotence--that card is broken in half! I'd then drop the other Browbeats for Phyrexian Arenas. Both cards are powerful, and have the added bonus that Pox doesn't interact with them (being enchantments, and all). The deck is a bit heavy on the spot removal. I would run the full count of Innocent Bloods, but running six single-target kill spells is redundant; Your seven poxes also kill creatures, after all. It would probably be safe to cut the Doom Blades. If you have Badlands, I would think that you can afford Bloodstained Mire. Fetchlands + Crucible of Worlds is a strong synergy for ensuring you make your land drops. It's not going to add a whole new dimension to the deck, but if you can run them, there is little reason not to.
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Thanks great input good change cuz the synergy wasnt quite there with the old version