Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Casual standard deck meant to capitalize on polymorph with the inclusion of the new eldrazi cards. Lets face it if any one the three creatures come out it is pretty much over. The deck is loaded with counter spells for any possible answers and spawning breath for the extra option to make a polymorpher. The real weapon of the deck is the addition of See beyond which mind as well give your deck back the dead draw result. After playtesting it against jund, vamps, and RB aggro it stopped aggro and JUND but it can be stopped by a duress early on by a vamp user. BUT: This deck WILL KILL JUND!!!!
This deck has been viewed 1,704 times.
Might be useful if Polymorph was actually in the deck...
Permalink
Oops! Like Lepellier said, this deck design seems incomplete. Please revise the deck and message us (or at least me) when the correct design is posted, as I'm curious to see how this deck beats Jund... Jund strikes me as too fast for a deck which needs to resolve Polymorph with a creature in play; between Jund's hand disruption and its fast damage, I don't see why it can't just blow away your early creatures and swing through for the win... at least, say, in half the matchups. I might sleeve up the revised version of this deck and playtest it, once you post it.
My bad. Accidentaly put in negates in place of polymorphs my bad!
Now, that looks more like a feasible deck with polymorph. :)
id run khalni gardens just for tokens and colorless mana, with only 2 colors you can support it u dont needthe prism dispel is useful incase they decide to terminate ur token in responce to ur morphing it comment on my latest deck if u cood http://mtgvault.com/ViewDeck.aspx?DeckID=57220 and tellme waht u think about my ideas on ur deck
u need (preferrably) mana acceleration (4 mana for polymorph..) and a tutor to fetch polymorph to make it work; as it is now, ur pretty defenseless if u don't have polymorph in ur hand consider some good defensive spells and removal to stay in the game early game.. (maybe add white or swap red for white here)
silence could also be useful to prevent opponents from countering polymorph
One problem.... there are not tutors in standard!