Eldrazi Polymorph

by Kraven137 on 26 April 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


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Deck Description

Casual standard deck meant to capitalize on polymorph with the inclusion of the new eldrazi cards. Lets face it if any one the three creatures come out it is pretty much over. The deck is loaded with counter spells for any possible answers and spawning breath for the extra option to make a polymorpher. The real weapon of the deck is the addition of See beyond which mind as well give your deck back the dead draw result. After playtesting it against jund, vamps, and RB aggro it stopped aggro and JUND but it can be stopped by a duress early on by a vamp user. BUT: This deck WILL KILL JUND!!!!

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2182142

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Eldrazi Polymorph

Might be useful if Polymorph was actually in the deck...

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Posted 26 April 2010 at 12:43

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Oops! Like Lepellier said, this deck design seems incomplete. Please revise the deck and message us (or at least me) when the correct design is posted, as I'm curious to see how this deck beats Jund... Jund strikes me as too fast for a deck which needs to resolve Polymorph with a creature in play; between Jund's hand disruption and its fast damage, I don't see why it can't just blow away your early creatures and swing through for the win... at least, say, in half the matchups.

I might sleeve up the revised version of this deck and playtest it, once you post it.

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Posted 26 April 2010 at 13:13

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My bad. Accidentaly put in negates in place of polymorphs my bad!

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Posted 26 April 2010 at 13:22

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Now, that looks more like a feasible deck with polymorph. :)

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Posted 26 April 2010 at 13:26

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id run khalni gardens just for tokens and colorless mana, with only 2 colors you can support it
u dont needthe prism
dispel is useful incase they decide to terminate ur token in responce to ur morphing it
comment on my latest deck if u cood
http://mtgvault.com/ViewDeck.aspx?DeckID=57220
and tellme waht u think about my ideas on ur deck

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Posted 26 April 2010 at 15:11

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u need (preferrably) mana acceleration (4 mana for polymorph..) and a tutor to fetch polymorph to make it work; as it is now, ur pretty defenseless if u don't have polymorph in ur hand

consider some good defensive spells and removal to stay in the game early game.. (maybe add white or swap red for white here)

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Posted 27 April 2010 at 09:04

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silence could also be useful to prevent opponents from countering polymorph

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Posted 27 April 2010 at 09:05

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u need (preferrably) mana acceleration (4 mana for polymorph..) and a tutor to fetch polymorph to make it work; as it is now, ur pretty defenseless if u don't have polymorph in ur hand

consider some good defensive spells and removal to stay in the game early game.. (maybe add white or swap red for white here)

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Posted 27 April 2010 at 09:06

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One problem.... there are not tutors in standard!

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Posted 10 May 2010 at 14:59

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