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First Day of Class cancels out the -1/-1 counter from the Persist ability on Putrid Goblin by giving it a +1/+1 counter, thus giving you the ability to continuously sacrifice and reanimate the Putrid Goblin at no cost giving infinite red mana from Skirk Prospector, with Impact Tremors on the field also dealing infinite damage
Turn 1: Play Mountain - Skirk ProspectorTurn 2: Play Swamp - Dark Ritual - Putrid Goblin - First Day of Class - Sacrifice Putrid Goblin to Skirk Prospector 2 Times - Cast Impact Tremors - Sacrifice Putrid Goblin Infinite Times = Game Over
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NOTE: Set by owner when deck was made.
Why deviate so heavily from the established lists? Why so many win conditions when most builds run 1 or 2 alongside ways to tutor them out or draw into them with infinite mana? Why no disruption to protect the combo? Why no Goblin Matron, Deadly Dispute, Ichor Wellspring, Unearth etc?For example, Unearth is always a welcomed sight, at worst you cycle it, at best it allows you to go through counterspells or kill spells by returning whichever part of the combo your opponent disrupted. Goblin Matron on the other hand allows you streamline your deck to a ridiculous degree as it helps you find whatever you are missing to go off, and alongside with Unearth it can find multiple pieces like Dark-Dweller Oracle or Flamewave Invoker. Deadly Dispute is arguably the best black card in the format.
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You definitely have a point with these cards, I appreciate the advice
Goblins combo is among the top 10 decks in Pauper and there are a lot of ways of building it. Some decks will maindeck 3-4 copies of Duress others will go heavy on Faithless Looting to draw the combo faster. It's a very fun deckbuilding puzzle to solve, and no correct answer exists in a vacuum. Good luck deck building!