Kraben

42 Decks, 32 Comments, 0 Reputation

I had two in my deck (semi budget) gruul aggro deck and after playing it a few times to FNM im convinced I need to get a hold on at least one more. Its _that_ good to have carddraw AND being able to surgical remove the real threats like Olivia, Huntmaster etc etc. Oh and I did get to use ulti one time - insta conceed from opponent :)

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Posted 11 August 2013 at 19:24 in reply to #386353 on G/R Aggro KIBLER STYLE

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Jeg har kun 1 searing spear forrresten.

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Posted 26 July 2013 at 23:07 in reply to #383245 on G/R aggro+boros charm

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Spændende forslag! Jeg kigger på det et andet tidspunkt og ser om jeg kan passe noget af det ind :)

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Posted 26 July 2013 at 22:59 in reply to #383244 on Defender/Mill/Combo

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Nogenlunde der.. Kan rigtig godt lide double strike effekten. Prøver at lave et udkast til et g/r aggro med white splash for boros charm i morgen. Boros charm er bedre end armed//dangerous. :) Mit sideboard er ikke helt på på plads endnu. Jeg tænker jeg gerne vil beskytte mig mod: combo decks, fast weenies og boardwhipes. Overvejer også Ranger's Guile hvis der er meget creature removal.

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Posted 26 July 2013 at 22:55 in reply to #383245 on G/R aggro+boros charm

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Eller tage dem med i sideboard

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Posted 25 July 2013 at 10:24 in reply to #382248 on GWR Heproof

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Hey Mark! Ser rigtig fedt ud! Jeg tænker om Savage Summoning ikke er lidt over the top? Mange gange vil det være et halv-dødt kort idet du ikke ved hvornår der er en potentiel counter på vej. Dermed giver den kun en +1 +1 counter. Måske overvej at tage flere enchantments med og/eller creatures?

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Posted 24 July 2013 at 21:45 as a comment on GWR Heproof

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Either drop the Emeria, the Sky Ruins or drop the Sejiri Steppe and get in regular plains instead. As it is now you have to draw half you deck in order to get the 7 plains required - thats a long game! Sejiri Steppe doesnt count as a plains.

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Posted 12 October 2010 at 12:48 as a comment on Honorable Knights T2

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I suppose an Eldrazi Monument could also do the trick.

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Posted 12 September 2010 at 14:25 as a comment on Elf stompy FNM post rotation

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Fieldwhipes is a threat to alot of decks. Especially those who tend to deplete their hands fast. Either kill fast or die horribly afterwards. Momentous Fall would be an addition to WoG's as you can keep your cardcount up. Other than that there isnt much to do as I see it when playing pure green.

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Posted 12 September 2010 at 13:29 as a comment on Elf stompy FNM post rotation

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Yeah your probably right. The 2 momentous fall was cards I added after I had first completede the deck. Thought some card draw would be nice in a deck that will likely deplete your hand pretty fast.

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Posted 12 September 2010 at 12:47 as a comment on Elf stompy FNM post rotation

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Placed 4th out of 8 last night.

I realized that I had way too little land in the deck. 22.. First matchI drew combined 3 lands over the course of 2 games and with a muligan to 5. Needless to say I got pretty much slaughtered.
Also I forgot to trigger alot of my ally effects as they are "may" when allies comes into play. This grew better over the night.
Eventually I went: 0-2, 2-0 and 2-1 and traded me to the final cards for the deck. Just lack out of 1 more fetch and it will be as good as it gets :)

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Posted 11 September 2010 at 07:59 as a comment on Mono white allies FNM

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Thanks for your comment. Sun Titans is difinitely something I would like to include in the deck. At the moment though I dont hold any in my stock.. :( Also I would like to get 1 more Emeria, the sky ruin and more fetch lands but same problem as with the Sun Titan. I'll see tonight at FNM if I can trade some ;o)

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Posted 10 September 2010 at 00:56 in reply to #86354 on Mono white allies FNM

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Hi

Thanks alot for your comment.

Reason why im having 3 See Beyond is that if I end up drawing both Conscriptions I cant make use of the Sorvereigns. With See Beyond I have both card draw and most importantly the option of shuffling in Conscription into my library.
Brave the Elements could go to sideboard I suppose.

Thanks again. :)

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Posted 21 August 2010 at 10:03 as a comment on Bant T2

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looks pretty good!

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Posted 17 April 2010 at 19:06 as a comment on mono black aggro

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All I can say is look up the tourny rules. There is a difference in playing type 2 or extended. Often your local FNM plays a various types of tournaments.

Other than that I suggest you start completely over on a new deck. Try and make it fast and effective or some kind of combo deck. Mostly those decks that tends to win in the end :)
Good luck with it.

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Posted 18 January 2010 at 13:46 as a comment on Green Creature Token Summoner

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To me though it seems way too slow. Almost no cards with cost 5 or less. Any just remotely fast deck should rip this deck apart. Also whats with the 4xSplinter but not a single Neutralize? Doesnt your friends play with enchantments?
Butif it works in your group then it works.. Especially if its no creatures first 5 turns :)

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Posted 17 January 2010 at 11:37 as a comment on Green Creature Token Summoner

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Way too many cards - double a standard deck.
Thin it out, set a goal on how this to work and go with 60 cards.

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Posted 17 January 2010 at 01:39 as a comment on Green Creature Token Summoner

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This deck seems.. randomly putted together. How come 1 elvish visionary for instance or whispersilk cloak? Imo try and get it more consistent. Decide a theme of some sort and sort out your deck.

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Posted 13 December 2009 at 13:29 as a comment on Speed Up the Landfall *Comment Plz*

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Despite llanowar druids and elvish piper this is a awfully slow deck. In a deck full of very expensive creatures having 4 overruns seems stupid also.

Get some more mana accel and balance out the deck. Untill then its -1 from here sorry.

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Posted 24 November 2009 at 13:15 as a comment on Green Demon

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Oh and please do comment my own take on a soldier deck. Can be found in my profile.

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Posted 23 October 2009 at 02:53 as a comment on Soldier aggro

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